(svn r17902) -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 1907cade77
commit 87ea1f1dcd

@ -397,7 +397,7 @@ const SettingDesc _settings[] = {
SDT_CONDBOOL(GameSettings, vehicle.disable_elrails, 38, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_SETTING_DISABLE_ELRAILS, SettingsDisableElrail),
SDT_CONDVAR(GameSettings, vehicle.freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0,NN, 1, 1, 255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS, NULL),
SDT_CONDBOOL(GameSettings, order.timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_TIMETABLE_ALLOW, NULL),
SDT_CONDVAR(GameSettings, vehicle.plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0, 0, 4, 1, 4, 0, STR_CONFIG_SETTING_PLANE_SPEED, NULL),
SDT_CONDVAR(GameSettings, vehicle.plane_speed, SLE_UINT8, 90, SL_MAX_VERSION, 0,NN, 4, 1, 4, 0, STR_CONFIG_SETTING_PLANE_SPEED, NULL),
SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines, 95, SL_MAX_VERSION, 0,NN, false, STR_CONFIG_SETTING_DYNAMIC_ENGINES, ChangeDynamicEngines),
SDT_BOOL(GameSettings, station.join_stations, 0, 0, true, STR_CONFIG_SETTING_JOINSTATIONS, NULL),

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