(svn r19503) -Feature: Sort industries alphabetically at the smallmap legend.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
terkhen 14 years ago
parent d790f3db3a
commit 87e7c01343

@ -26,6 +26,7 @@
#include "sound_func.h"
#include "window_func.h"
#include "company_base.h"
#include "core/sort_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"
@ -151,6 +152,33 @@ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
/** Show heightmap in industry mode of smallmap window. */
static bool _smallmap_industry_show_heightmap;
/** Sort legends by their name. */
static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b)
{
static char industry_name[2][64];
SetDParam(0, a->legend);
GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
SetDParam(0, b->legend);
GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
int r = strcmp(industry_name[0], industry_name[1]);
/* If the names are equal, sort by industry type. */
return (r != 0) ? r : (a->type - b->type);
}
void SortIndustriesLegend()
{
/* Sort industries by name. */
GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter);
/* Store widget number for each industry type. */
for (int i = 0; i < _smallmap_industry_count; i++) {
_industry_to_list_pos[_legend_from_industries[i].type] = i;
}
}
/**
* Fills an array for the industries legends.
*/
@ -169,8 +197,6 @@ void BuildIndustriesLegend()
_legend_from_industries[j].col_break = false;
_legend_from_industries[j].end = false;
/* Store widget number for this industry type */
_industry_to_list_pos[i] = j;
j++;
}
}
@ -1024,6 +1050,7 @@ public:
virtual void OnInit()
{
SortIndustriesLegend();
uint min_width = 0;
this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
this->min_number_of_fixed_rows = 0;

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