From 87e7c013430738180759655d20d9190079c751d7 Mon Sep 17 00:00:00 2001 From: terkhen Date: Tue, 23 Mar 2010 17:53:33 +0000 Subject: [PATCH] (svn r19503) -Feature: Sort industries alphabetically at the smallmap legend. --- src/smallmap_gui.cpp | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index e449572171..226ac6e1d5 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -26,6 +26,7 @@ #include "sound_func.h" #include "window_func.h" #include "company_base.h" +#include "core/sort_func.hpp" #include "table/strings.h" #include "table/sprites.h" @@ -151,6 +152,33 @@ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]; /** Show heightmap in industry mode of smallmap window. */ static bool _smallmap_industry_show_heightmap; +/** Sort legends by their name. */ +static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b) +{ + static char industry_name[2][64]; + + SetDParam(0, a->legend); + GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0])); + + SetDParam(0, b->legend); + GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1])); + + int r = strcmp(industry_name[0], industry_name[1]); + /* If the names are equal, sort by industry type. */ + return (r != 0) ? r : (a->type - b->type); +} + +void SortIndustriesLegend() +{ + /* Sort industries by name. */ + GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter); + + /* Store widget number for each industry type. */ + for (int i = 0; i < _smallmap_industry_count; i++) { + _industry_to_list_pos[_legend_from_industries[i].type] = i; + } +} + /** * Fills an array for the industries legends. */ @@ -169,8 +197,6 @@ void BuildIndustriesLegend() _legend_from_industries[j].col_break = false; _legend_from_industries[j].end = false; - /* Store widget number for this industry type */ - _industry_to_list_pos[i] = j; j++; } } @@ -1024,6 +1050,7 @@ public: virtual void OnInit() { + SortIndustriesLegend(); uint min_width = 0; this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; this->min_number_of_fixed_rows = 0;