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@ -3,36 +3,36 @@
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/** @file table/settings.h Settings to save in the savegame and config file. */
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/* Begin - Callback Functions for the various settings */
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bool v_PositionMainToolbar(int32 p1);
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bool PopulationInLabelActive(int32 p1);
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bool RedrawScreen(int32 p1);
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bool InvalidateDetailsWindow(int32 p1);
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bool InvalidateStationBuildWindow(int32 p1);
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bool InvalidateBuildIndustryWindow(int32 p1);
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bool CloseSignalGUI(int32 p1);
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bool InvalidateTownViewWindow(int32 p1);
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bool DeleteSelectStationWindow(int32 p1);
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bool UpdateConsists(int32 p1);
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bool CheckInterval(int32 p1);
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bool EngineRenewUpdate(int32 p1);
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bool EngineRenewMonthsUpdate(int32 p1);
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bool EngineRenewMoneyUpdate(int32 p1);
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bool TrainAccelerationModelChanged(int32 p1);
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bool DragSignalsDensityChanged(int32);
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bool DifficultyReset(int32 level);
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bool DifficultyChange(int32);
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bool DifficultyNoiseChange(int32 i);
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bool CheckRoadSide(int p1);
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int32 ConvertLandscape(const char *value);
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int32 CheckNoiseToleranceLevel(const char *value);
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bool CheckFreeformEdges(int32 p1);
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bool ChangeDynamicEngines(int32 p1);
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static bool v_PositionMainToolbar(int32 p1);
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static bool PopulationInLabelActive(int32 p1);
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static bool RedrawScreen(int32 p1);
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static bool InvalidateDetailsWindow(int32 p1);
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static bool InvalidateStationBuildWindow(int32 p1);
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static bool InvalidateBuildIndustryWindow(int32 p1);
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static bool CloseSignalGUI(int32 p1);
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static bool InvalidateTownViewWindow(int32 p1);
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static bool DeleteSelectStationWindow(int32 p1);
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static bool UpdateConsists(int32 p1);
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static bool CheckInterval(int32 p1);
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static bool EngineRenewUpdate(int32 p1);
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static bool EngineRenewMonthsUpdate(int32 p1);
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static bool EngineRenewMoneyUpdate(int32 p1);
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static bool TrainAccelerationModelChanged(int32 p1);
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static bool DragSignalsDensityChanged(int32);
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static bool DifficultyReset(int32 level);
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static bool DifficultyChange(int32);
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static bool DifficultyNoiseChange(int32 i);
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static bool CheckRoadSide(int p1);
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static int32 ConvertLandscape(const char *value);
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static int32 CheckNoiseToleranceLevel(const char *value);
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static bool CheckFreeformEdges(int32 p1);
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static bool ChangeDynamicEngines(int32 p1);
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#ifdef ENABLE_NETWORK
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bool UpdateClientName(int32 p1);
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bool UpdateServerPassword(int32 p1);
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bool UpdateRconPassword(int32 p1);
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bool UpdateClientConfigValues(int32 p1);
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static bool UpdateClientName(int32 p1);
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static bool UpdateServerPassword(int32 p1);
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static bool UpdateRconPassword(int32 p1);
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static bool UpdateClientConfigValues(int32 p1);
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#endif /* ENABLE_NETWORK */
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/* End - Callback Functions for the various settings */
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