@ -1638,6 +1638,9 @@ STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT_HELPTEXT :Show detailed p
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME :Show group hierarchy in name: {STRING2}
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME :Show group hierarchy in name: {STRING2}
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, group names include the full hierarchy of their parent group names
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, group names include the full hierarchy of their parent group names
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME :Show group hierarchy in vehicle names: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, and show group hierarchy in name is enabled, vehicle names which include a group name use the full group name with hierarchy
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
@ -250,6 +250,7 @@ struct GUISettings : public TimeSettings {
uint8disable_water_animation;///< Disable water animation depending on zoom level
uint8disable_water_animation;///< Disable water animation depending on zoom level
boolshow_order_occupancy_by_default;///< Show order occupancy by default in vehicle order window
boolshow_order_occupancy_by_default;///< Show order occupancy by default in vehicle order window
boolshow_group_hierarchy_name;///< Show the full hierarchy in group names
boolshow_group_hierarchy_name;///< Show the full hierarchy in group names
boolshow_vehicle_group_hierarchy_name;///< Show the full group hierarchy in vehicle names
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.