@ -1638,6 +1638,9 @@ STR_CONFIG_SETTING_SHOW_ORDER_OCCUPANCY_BY_DEFAULT_HELPTEXT :Show detailed p
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME :Show group hierarchy in name: {STRING2}
STR_CONFIG_SETTING_SHOW_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, group names include the full hierarchy of their parent group names
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME :Show group hierarchy in vehicle names: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, and show group hierarchy in name is enabled, vehicle names which include a group name use the full group name with hierarchy
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
@ -250,6 +250,7 @@ struct GUISettings : public TimeSettings {
uint8disable_water_animation;///< Disable water animation depending on zoom level
boolshow_order_occupancy_by_default;///< Show order occupancy by default in vehicle order window
boolshow_group_hierarchy_name;///< Show the full hierarchy in group names
boolshow_vehicle_group_hierarchy_name;///< Show the full group hierarchy in vehicle names
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.