Cheatswitch_company;///< change to another company
Cheatswitch_company;///< change to another company
Cheatmoney;///< get rich or poor
Cheatmoney;///< get rich or poor
Cheatcrossing_tunnels;///< allow tunnels that cross each other
Cheatcrossing_tunnels;///< allow tunnels that cross each other
Cheatdummy1;///< empty cheat (build while in pause mode)
Cheatno_jetcrash;///< no jet will crash on small airports anymore
Cheatno_jetcrash;///< no jet will crash on small airports anymore
Cheatdummy2;///< empty cheat (change the climate of the map)
Cheatchange_date;///< changes date ingame
Cheatchange_date;///< changes date ingame
Cheatsetup_prod;///< setup raw-material production in game
Cheatsetup_prod;///< setup raw-material production in game
Cheatdummy3;///< empty cheat (enable running el-engines on normal rail)
Cheatedit_max_hl;///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
Cheatedit_max_hl;///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
@ -2213,7 +2213,7 @@ STR_NETWORK_ERROR_CLIENT_START :{WHITE}No se pu
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Tiempo de espera agotado en conexión #{NUM}
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Tiempo de espera agotado en conexión #{NUM}
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Se ha producido un error de protocolo y la conexión ha sido cerrada
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Se ha producido un error de protocolo y la conexión ha sido cerrada
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}No se ha establecido tu nombre de jugador. El nombre se puede establecer en la parte superior de la ventana de Multijugador
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}No se ha establecido tu nombre de jugador. El nombre se puede establecer en la parte superior de la ventana de Multijugador
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}No se ha establecido el nombre de tu servidor. El nombre se puede establecer en la parte superior de la ventana de Multijugador
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}El nombre de tu servidor no se ha definido. El nombre puede definirse al principio de la ventana de Multijugador
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}La versión de este cliente no corresponde con la versión del servidor
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}La versión de este cliente no corresponde con la versión del servidor
staticconstuintNETWORK_RCONCOMMAND_LENGTH=500;///< The maximum length of a rconsole command, in bytes including '\0'
staticconstuintNETWORK_RCONCOMMAND_LENGTH=500;///< The maximum length of a rconsole command, in bytes including '\0'
staticconstuintNETWORK_GAMESCRIPT_JSON_LENGTH=COMPAT_MTU-3;///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
staticconstuintNETWORK_GAMESCRIPT_JSON_LENGTH=COMPAT_MTU-3;///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
staticconstuintNETWORK_CHAT_LENGTH=900;///< The maximum length of a chat message, in bytes including '\0'
staticconstuintNETWORK_CHAT_LENGTH=900;///< The maximum length of a chat message, in bytes including '\0'
staticconstuintNETWORK_CONTENT_FILENAME_LENGTH=48;///< The maximum length of a content's filename, in bytes including '\0'.
staticconstuintNETWORK_CONTENT_NAME_LENGTH=64;///< The maximum length of a content's name, in bytes including '\0'.
staticconstuintNETWORK_CONTENT_VERSION_LENGTH=16;///< The maximum length of a content's version, in bytes including '\0'.
staticconstuintNETWORK_CONTENT_URL_LENGTH=96;///< The maximum length of a content's url, in bytes including '\0'.
staticconstuintNETWORK_CONTENT_DESC_LENGTH=512;///< The maximum length of a content's description, in bytes including '\0'.
staticconstuintNETWORK_CONTENT_TAG_LENGTH=32;///< The maximum length of a content's tag, in bytes including '\0'.
staticconstuintNETWORK_GRF_NAME_LENGTH=80;///< Maximum length of the name of a GRF
staticconstuintNETWORK_GRF_NAME_LENGTH=80;///< Maximum length of the name of a GRF