(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.

pull/155/head
Darkvater 19 years ago
parent 59c9fee33f
commit 80ccb0dc88

@ -136,17 +136,15 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
*/
int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
SignStruct *ss;
/* If GetDParam(0) != 0 means the new text for the sign is non-empty.
/* If _cmd_text != 0 means the new text for the sign is non-empty.
* So rename the sign. If it is empty, it has no name, so delete it */
if (GetDParam(0) != 0) {
if (_cmd_text != NULL) {
/* Create the name */
StringID str = AllocateName(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
ss = GetSign(p1);
SignStruct *ss = GetSign(p1);
/* Delete the old name */
DeleteName(ss->str);
@ -166,7 +164,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
} else { /* Delete sign */
if (flags & DC_EXEC) {
ss = GetSign(p1);
SignStruct *ss = GetSign(p1);
/* Delete the name */
DeleteName(ss->str);

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