From 80ccb0dc886be499d125c9ca455e9ae5cce46ef7 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 17 May 2005 18:50:07 +0000 Subject: [PATCH] (svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move. --- signs.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/signs.c b/signs.c index c8f82404ec..50865d2306 100644 --- a/signs.c +++ b/signs.c @@ -136,17 +136,15 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) */ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - SignStruct *ss; - - /* If GetDParam(0) != 0 means the new text for the sign is non-empty. + /* If _cmd_text != 0 means the new text for the sign is non-empty. * So rename the sign. If it is empty, it has no name, so delete it */ - if (GetDParam(0) != 0) { + if (_cmd_text != NULL) { /* Create the name */ StringID str = AllocateName(_cmd_text, 0); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { - ss = GetSign(p1); + SignStruct *ss = GetSign(p1); /* Delete the old name */ DeleteName(ss->str); @@ -166,7 +164,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) } } else { /* Delete sign */ if (flags & DC_EXEC) { - ss = GetSign(p1); + SignStruct *ss = GetSign(p1); /* Delete the name */ DeleteName(ss->str);