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@ -159,9 +159,10 @@ static EngineID AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
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EngineID i = _cargoc.ai_roadveh_start[cargo];
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EngineID i = _cargoc.ai_roadveh_start[cargo];
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EngineID end = i + _cargoc.ai_roadveh_count[cargo];
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EngineID end = i + _cargoc.ai_roadveh_count[cargo];
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const Engine* e = GetEngine(i);
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do {
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for (; i != end; i++) {
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const Engine* e = GetEngine(i);
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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continue;
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continue;
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@ -170,7 +171,7 @@ static EngineID AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
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best_veh_cost = ret;
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best_veh_cost = ret;
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best_veh_index = i;
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best_veh_index = i;
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}
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}
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} while (++e, ++i != end);
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}
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return best_veh_index;
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return best_veh_index;
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}
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}
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@ -183,9 +184,10 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
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EngineID i = AIRCRAFT_ENGINES_INDEX;
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EngineID i = AIRCRAFT_ENGINES_INDEX;
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EngineID end = i + NUM_AIRCRAFT_ENGINES;
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EngineID end = i + NUM_AIRCRAFT_ENGINES;
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const Engine* e = GetEngine(i);
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do {
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for (; i != end; i++) {
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const Engine* e = GetEngine(i);
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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continue;
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continue;
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@ -200,7 +202,7 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
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best_veh_cost = ret;
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best_veh_cost = ret;
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best_veh_index = i;
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best_veh_index = i;
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}
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}
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} while (++e, ++i != end);
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}
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return best_veh_index;
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return best_veh_index;
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}
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}
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