(svn r13224) -Fix (r13107): set the location of the old SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.

pull/155/head
rubidium 16 years ago
parent 8841f3be40
commit 7ba02ef2b0

@ -755,7 +755,7 @@ class SelectPlayerFaceWindow : public Window
} }
public: public:
SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number) SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
{ {
this->parent = parent; this->parent = parent;
this->FindWindowPlacementAndResize(desc); this->FindWindowPlacementAndResize(desc);
@ -1032,7 +1032,7 @@ static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
if (!IsValidPlayer((PlayerID)parent->window_number)) return; if (!IsValidPlayer((PlayerID)parent->window_number)) return;
if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return; if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window
} }

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