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@ -722,7 +722,7 @@ bool AddInflation(bool check_year)
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* inflation doesn't add anything after that either; it even makes playing
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* it impossible due to the diverging cost and income rates.
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*/
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if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return true;
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if (check_year && (_cur_year < ORIGINAL_BASE_YEAR || _cur_year >= ORIGINAL_MAX_YEAR)) return true;
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if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
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@ -914,6 +914,14 @@ void StartupEconomy()
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_economy.infl_amount_pr = max(0, _settings_game.difficulty.initial_interest - 1);
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_economy.fluct = GB(Random(), 0, 8) + 168;
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if (_settings_game.economy.inflation) {
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/* Apply inflation that happened before our game start year. */
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int months = (min(_cur_year, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR) * 12;
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for (int i = 0; i < months; i++) {
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AddInflation(false);
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}
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}
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/* Set up prices */
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RecomputePrices();
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