(svn r14815) -Codechange: separate 'highscore' code from 'company' code
parent
c73159f3e9
commit
7869c4ba66
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/* $Id$ */
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/** @file highscore.cpp Definition of functions used for highscore handling */
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#include "highscore.h"
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#include "table/strings.h"
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#include "settings_type.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "cheat_func.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "table/strings.h"
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#include "core/sort_func.hpp"
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#include "variables.h"
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#include "debug.h"
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HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
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static const StringID _endgame_perf_titles[] = {
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0213_BUSINESSMAN,
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STR_0214_ENTREPRENEUR,
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STR_0214_ENTREPRENEUR,
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STR_0215_INDUSTRIALIST,
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STR_0215_INDUSTRIALIST,
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STR_0216_CAPITALIST,
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STR_0216_CAPITALIST,
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STR_0217_MAGNATE,
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STR_0217_MAGNATE,
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STR_0218_MOGUL,
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STR_0218_MOGUL,
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STR_0219_TYCOON_OF_THE_CENTURY
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};
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StringID EndGameGetPerformanceTitleFromValue(uint value)
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{
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value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
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return _endgame_perf_titles[value];
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}
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/** Save the highscore for the company */
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int8 SaveHighScoreValue(const Company *c)
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{
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HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
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uint i;
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uint16 score = c->old_economy[0].performance_history;
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/* Exclude cheaters from the honour of being in the highscore table */
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if (CheatHasBeenUsed()) return -1;
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for (i = 0; i < lengthof(_highscore_table[0]); i++) {
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/* You are in the TOP5. Move all values one down and save us there */
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if (hs[i].score <= score) {
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/* move all elements one down starting from the replaced one */
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memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
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SetDParam(0, c->index);
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SetDParam(1, c->index);
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GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
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hs[i].score = score;
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hs[i].title = EndGameGetPerformanceTitleFromValue(score);
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return i;
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}
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}
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return -1; // too bad; we did not make it into the top5
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}
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/** Sort all companies given their performance */
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static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
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{
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return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
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}
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/* Save the highscores in a network game when it has ended */
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#define LAST_HS_ITEM lengthof(_highscore_table) - 1
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int8 SaveHighScoreValueNetwork()
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{
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const Company *c;
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const Company *cl[MAX_COMPANIES];
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uint count = 0;
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int8 company = -1;
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/* Sort all active companies with the highest score first */
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FOR_ALL_COMPANIES(c) cl[count++] = c;
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QSortT(cl, count, &HighScoreSorter);
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{
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uint i;
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memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
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/* Copy over Top5 companies */
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for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
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HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
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SetDParam(0, cl[i]->index);
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SetDParam(1, cl[i]->index);
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GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
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hs->score = cl[i]->old_economy[0].performance_history;
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hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
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/* get the ranking of the local company */
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if (cl[i]->index == _local_company) company = i;
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}
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}
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/* Add top5 companys to highscore table */
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return company;
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}
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/** Save HighScore table to file */
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void SaveToHighScore()
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{
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FILE *fp = fopen(_highscore_file, "wb");
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if (fp != NULL) {
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uint i;
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HighScore *hs;
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for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
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for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
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/* First character is a command character, so strlen will fail on that */
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byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
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if (fwrite(&length, sizeof(length), 1, fp) != 1 || // write away string length
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fwrite(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
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fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
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fwrite(" ", 2, 1, fp) != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
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DEBUG(misc, 1, "Could not save highscore.");
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i = LAST_HS_ITEM;
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break;
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}
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}
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}
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fclose(fp);
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}
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}
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/** Initialize the highscore table to 0 and if any file exists, load in values */
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void LoadFromHighScore()
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{
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FILE *fp = fopen(_highscore_file, "rb");
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memset(_highscore_table, 0, sizeof(_highscore_table));
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if (fp != NULL) {
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uint i;
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HighScore *hs;
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for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
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for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
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byte length;
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if (fread(&length, sizeof(length), 1, fp) != 1 ||
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fread(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
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fread(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
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fseek(fp, 2, SEEK_CUR) == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
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DEBUG(misc, 1, "Highscore corrupted");
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i = LAST_HS_ITEM;
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break;
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}
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*lastof(hs->company) = '\0';
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hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
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}
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}
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fclose(fp);
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}
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}
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@ -0,0 +1,28 @@
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/* $Id$ */
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/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
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#ifndef HIGHSCORE_H
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#define HIGHSCORE_H
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#include "stdafx.h"
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#include "strings_type.h"
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#include "core/math_func.hpp"
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#include "company_type.h"
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struct HighScore {
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char company[100];
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StringID title; ///< NOSAVE, has troubles with changing string-numbers.
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uint16 score; ///< do NOT change type, will break hs.dat
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};
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extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
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void SaveToHighScore();
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void LoadFromHighScore();
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int8 SaveHighScoreValue(const Company *c);
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int8 SaveHighScoreValueNetwork();
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StringID EndGameGetPerformanceTitleFromValue(uint value);
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void ShowHighscoreTable(int difficulty, int8 rank);
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#endif /* HIGHSCORE_H */
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@ -0,0 +1,203 @@
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/* $Id$ */
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/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
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#include "highscore.h"
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#include "table/strings.h"
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#include "gfx_func.h"
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#include "table/sprites.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "network/network.h"
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#include "command_func.h"
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#include "command_type.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "settings_type.h"
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#include "strings_func.h"
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#include "openttd.h"
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struct EndGameHighScoreBaseWindow : Window {
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uint32 background_img;
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int8 rank;
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EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
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{
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}
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/* Always draw a maximized window and within there the centered background */
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void SetupHighScoreEndWindow(uint *x, uint *y)
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{
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/* resize window to "full-screen" */
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this->width = _screen.width;
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this->height = _screen.height;
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this->widget[0].right = this->width - 1;
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this->widget[0].bottom = this->height - 1;
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this->DrawWidgets();
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/* Center Highscore/Endscreen background */
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*x = max(0, (_screen.width / 2) - (640 / 2));
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*y = max(0, (_screen.height / 2) - (480 / 2));
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for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
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DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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delete this;
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}
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};
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/** End game window shown at the end of the game */
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struct EndGameWindow : EndGameHighScoreBaseWindow {
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EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
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{
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/* Pause in single-player to have a look at the highscore at your own leisure */
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if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
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this->background_img = SPR_TYCOON_IMG1_BEGIN;
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if (_local_company != COMPANY_SPECTATOR) {
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const Company *c = GetCompany(_local_company);
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if (c->old_economy[0].performance_history == SCORE_MAX) {
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this->background_img = SPR_TYCOON_IMG2_BEGIN;
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}
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}
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/* In a network game show the endscores of the custom difficulty 'network' which is the last one
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* as well as generate a TOP5 of that game, and not an all-time top5. */
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if (_networking) {
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this->window_number = lengthof(_highscore_table) - 1;
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this->rank = SaveHighScoreValueNetwork();
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} else {
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/* in single player _local company is always valid */
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const Company *c = GetCompany(_local_company);
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this->window_number = _settings_game.difficulty.diff_level;
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this->rank = SaveHighScoreValue(c);
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}
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MarkWholeScreenDirty();
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}
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~EndGameWindow()
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{
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if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
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ShowHighscoreTable(this->window_number, this->rank);
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}
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virtual void OnPaint()
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{
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const Company *c;
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uint x, y;
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this->SetupHighScoreEndWindow(&x, &y);
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if (!IsValidCompanyID(_local_company)) return;
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c = GetCompany(_local_company);
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/* We need to get performance from last year because the image is shown
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* at the start of the new year when these things have already been copied */
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if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
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SetDParam(0, c->index);
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SetDParam(1, c->index);
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SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
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} else {
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SetDParam(0, c->index);
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SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
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}
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}
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};
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struct HighScoreWindow : EndGameHighScoreBaseWindow {
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HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
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{
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/* pause game to show the chart */
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if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU) HideVitalWindows();
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MarkWholeScreenDirty();
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this->window_number = difficulty; // show highscore chart for difficulty...
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this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
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this->rank = ranking;
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}
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~HighScoreWindow()
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{
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if (_game_mode != GM_MENU) ShowVitalWindows();
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if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
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}
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virtual void OnPaint()
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{
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const HighScore *hs = _highscore_table[this->window_number];
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uint x, y;
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this->SetupHighScoreEndWindow(&x, &y);
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SetDParam(0, ORIGINAL_END_YEAR);
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SetDParam(1, this->window_number + STR_6801_EASY);
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DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
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/* Draw Highscore peepz */
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for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
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SetDParam(0, i + 1);
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DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
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if (hs[i].company[0] != '\0') {
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TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
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DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
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SetDParam(0, hs[i].title);
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SetDParam(1, hs[i].score);
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DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
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}
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}
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}
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};
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static const Widget _highscore_widgets[] = {
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{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
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{ WIDGETS_END},
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};
|
||||||
|
|
||||||
|
static const WindowDesc _highscore_desc = {
|
||||||
|
0, 0, 641, 481, 641, 481,
|
||||||
|
WC_HIGHSCORE, WC_NONE,
|
||||||
|
0,
|
||||||
|
_highscore_widgets,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const WindowDesc _endgame_desc = {
|
||||||
|
0, 0, 641, 481, 641, 481,
|
||||||
|
WC_ENDSCREEN, WC_NONE,
|
||||||
|
0,
|
||||||
|
_highscore_widgets,
|
||||||
|
};
|
||||||
|
|
||||||
|
/** Show the highscore table for a given difficulty. When called from
|
||||||
|
* endgame ranking is set to the top5 element that was newly added
|
||||||
|
* and is thus highlighted */
|
||||||
|
void ShowHighscoreTable(int difficulty, int8 ranking)
|
||||||
|
{
|
||||||
|
DeleteWindowByClass(WC_HIGHSCORE);
|
||||||
|
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Show the endgame victory screen in 2050. Update the new highscore
|
||||||
|
* if it was high enough */
|
||||||
|
void ShowEndGameChart()
|
||||||
|
{
|
||||||
|
/* Dedicated server doesn't need the highscore window */
|
||||||
|
if (_network_dedicated) return;
|
||||||
|
|
||||||
|
HideVitalWindows();
|
||||||
|
DeleteWindowByClass(WC_ENDSCREEN);
|
||||||
|
new EndGameWindow(&_endgame_desc);
|
||||||
|
}
|
Loading…
Reference in New Issue