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(svn r13141) -Codechange: remove an unused variable from Window.
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@ -804,13 +804,10 @@ static Window *ForceFindDeletableWindow()
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* @param widget pointer of widget array to fill the window with
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*
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* @post \c w->widget points to allocated memory and contains the copied widget array except for the terminating widget,
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* \c w->original_widget points to the original widgets,
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* \c w->widget_count contains number of widgets in the allocated memory.
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*/
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static void AssignWidgetToWindow(Window *w, const Widget *widget)
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{
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w->original_widget = widget;
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if (widget != NULL) {
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uint index = 1;
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@ -299,7 +299,6 @@ public:
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byte caption_color; ///< Background color of the window caption, contains PlayerID
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ViewportData *viewport; ///< Pointer to viewport data, if present
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const Widget *original_widget; ///< Original widget layout, copied from WindowDesc
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Widget *widget; ///< Widgets of the window
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uint widget_count; ///< Number of widgets of the window
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uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag
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