Fix using default graphics for all signals when using original TTD baseset

pull/568/head
Jonathan G Rennison 12 months ago
parent ca631b79c2
commit 77e1a3b163

@ -7352,7 +7352,8 @@ static void GraphicsNew(ByteReader *buf)
}
}
if (type == 0x04 && ((_cur.grfconfig->ident.grfid & 0x00FFFFFF) == OPENTTD_GRAPHICS_BASE_GRF_ID || _cur.grfconfig->ident.grfid == BSWAP32(0xFF4F4701))) {
if (type == 0x04 && ((_cur.grfconfig->ident.grfid & 0x00FFFFFF) == OPENTTD_GRAPHICS_BASE_GRF_ID ||
_cur.grfconfig->ident.grfid == BSWAP32(0xFF4F4701) || _cur.grfconfig->ident.grfid == BSWAP32(0xFFFFFFFE))) {
/* Signal graphics action 5: Fill duplicate signal sprite block if this is a baseset GRF or OpenGFX */
const SpriteID end = offset + num;
for (SpriteID i = offset; i < end; i++) {

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