uint8window_soft_limit;///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
uint8window_soft_limit;///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
boolalways_build_infrastructure;///< always allow building of infrastructure, even when you do not have the vehicles for it
boolalways_build_infrastructure;///< always allow building of infrastructure, even when you do not have the vehicles for it
byteautosave;///< how often should we do autosaves?
byteautosave;///< how often should we do autosaves?
boolthreaded_saves;///< should we do threaded saves?
boolkeep_all_autosave;///< name the autosave in a different way
boolkeep_all_autosave;///< name the autosave in a different way
boolautosave_on_exit;///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
boolautosave_on_exit;///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
uint8date_format_in_default_names;///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
uint8date_format_in_default_names;///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)