(svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
miham 18 years ago
parent b447e57131
commit 6e5dd7942f

@ -1393,63 +1393,63 @@ static const IndustrySpec _industry_specs[] = {
static const byte _industry_create_table_0[] = { static const byte _industry_create_table_0[] = {
4, 4, 2, 4,
5, 3, 3, 3,
5, 2, 3, 2,
8, 0, 5, 0,
5, 1, 3, 1,
4, 11, 2, 11,
5, 18, 3, 18,
9, 9, 6, 9,
5, 8, 3, 8,
5, 6, 3, 6,
0 0
}; };
static const byte _industry_create_table_1[] = { static const byte _industry_create_table_1[] = {
4, 4, 2, 4,
5, 3, 3, 3,
5, 14, 3, 14,
8, 0, 5, 0,
5, 1, 3, 1,
5, 11, 3, 11,
5, 13, 3, 13,
9, 9, 6, 9,
4, 15, 2, 15,
5, 7, 3, 7,
6, 16, 3, 16,
0 0
}; };
static const byte _industry_create_table_2[] = { static const byte _industry_create_table_2[] = {
4, 4, 2, 4,
5, 11, 3, 11,
5, 16, 3, 16,
4, 13, 2, 13,
4, 17, 2, 17,
4, 10, 2, 10,
4, 19, 2, 19,
4, 20, 2, 20,
4, 21, 2, 21,
8, 22, 4, 22,
4, 13, 2, 13,
4, 23, 2, 23,
2, 24, 2, 24,
0 0
}; };
static const byte _industry_create_table_3[] = { static const byte _industry_create_table_3[] = {
5, 26, 3, 26,
5, 27, 3, 27,
4, 28, 2, 28,
5, 29, 3, 29,
4, 30, 2, 30,
5, 31, 3, 31,
5, 32, 3, 32,
4, 33, 2, 33,
5, 34, 3, 34,
5, 35, 3, 35,
4, 36, 2, 36,
0 0
}; };

@ -2429,8 +2429,8 @@ static const char *name_hungarian_2[] = {
"Torna", "Torna",
"Vas", "Vas",
"Vámos", "Vámos",
"Vásáros" "Vásáros",
"Zala", "Zala"
}; };
static const char *name_hungarian_3[] = { static const char *name_hungarian_3[] = {

@ -1088,12 +1088,12 @@ Town *CreateRandomTown(uint attempts, uint size_mode)
return NULL; return NULL;
} }
static const byte _num_initial_towns[3] = {11, 23, 46}; static const byte _num_initial_towns[3] = {4, 17, 29};
bool GenerateTowns(void) bool GenerateTowns(void)
{ {
uint num = 0; uint num = 0;
uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7)); uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 3));
SetGeneratingWorldProgress(GWP_TOWN, n); SetGeneratingWorldProgress(GWP_TOWN, n);

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