(svn r952) -A tiny insignificant fix for a toyland industry gfx

-Added table\sprites.h to VS.NET project file
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
darkvater 20 years ago
parent 14a025a6bf
commit 6e49b85703

@ -229,7 +229,7 @@ static void IndustryDrawTileProc3(TileInfo *ti)
AddChildSpriteScreen(0x128B, 5, AddChildSpriteScreen(0x128B, 5,
_industry_anim_offs_2[_map3_lo[ti->tile]]); _industry_anim_offs_2[_map3_lo[ti->tile]]);
} }
AddChildSpriteScreen(0x30B928A, 3, 67); AddChildSpriteScreen(4746, 3, 67);
} }
static void IndustryDrawTileProc4(TileInfo *ti) static void IndustryDrawTileProc4(TileInfo *ti)

@ -2654,6 +2654,9 @@
<File <File
RelativePath="table\roadveh.h"> RelativePath="table\roadveh.h">
</File> </File>
<File
RelativePath=".\table\sprites.h">
</File>
<File <File
RelativePath="table\station_land.h"> RelativePath="table\station_land.h">
</File> </File>

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