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@ -131,7 +131,7 @@ struct SignList {
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{
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assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
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/* Hide sign if non-own signs are hidden in the viewport */
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return (*a)->owner == _local_company;
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return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
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}
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/** Filter out signs from the sign list that does not match the name filter */
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@ -139,7 +139,7 @@ struct SignList {
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{
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FilterInfo filter_info = {this->filter_string, this->match_case};
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this->signs.Filter(&SignNameFilter, filter_info);
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this->signs.Filter(&OwnerDeityFilter, filter_info);
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if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, filter_info);
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if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
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this->signs.Filter(&OwnerVisibilityFilter, filter_info);
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}
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@ -642,7 +642,7 @@ static const WindowDesc _query_sign_edit_desc(
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*/
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void HandleClickOnSign(const Sign *si)
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{
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if (_ctrl_pressed && si->owner == _local_company) {
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if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
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RenameSign(si->index, NULL);
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return;
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}
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