Fix #6584: text layout problem in engine preview dialog

With language set to German, there was a problem in this dialog box due
to the long strings in this language. It looks like the call to
`GetStringHeight()` here is using `r.top` to help calculate the
max width, rather than `r.left`.
pull/78/head
Nikolas Nyby 5 years ago committed by PeterN
parent b22fbfbe3d
commit 6a56a4ce84

@ -108,7 +108,7 @@ struct EnginePreviewWindow : Window {
EngineID engine = this->window_number;
SetDParam(0, GetEngineCategoryName(engine));
int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.top + 1);
int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1);
y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;
SetDParam(0, engine);

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