From 6a56a4ce84165ad85d4e66944ef6691d94c9d0c3 Mon Sep 17 00:00:00 2001 From: Nikolas Nyby Date: Mon, 28 Jan 2019 21:54:32 -0500 Subject: [PATCH] Fix #6584: text layout problem in engine preview dialog With language set to German, there was a problem in this dialog box due to the long strings in this language. It looks like the call to `GetStringHeight()` here is using `r.top` to help calculate the max width, rather than `r.left`. --- src/engine_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 5e9e8cef7e..51c7e14836 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -108,7 +108,7 @@ struct EnginePreviewWindow : Window { EngineID engine = this->window_number; SetDParam(0, GetEngineCategoryName(engine)); - int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.top + 1); + int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1); y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE; SetDParam(0, engine);