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@ -583,6 +583,8 @@ void ShowGameDifficulty()
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new GameDifficultyWindow();
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}
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static const int SETTING_HEIGHT = 11; ///< Height of a single patch setting in the tree view
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static const char *_patches_ui[] = {
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"gui.vehicle_speed",
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"gui.status_long_date",
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@ -785,10 +787,10 @@ struct PatchesSelectionWindow : Window {
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}
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/* Resize the window to fit the largest patch tab */
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ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * 11);
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ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * SETTING_HEIGHT);
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/* Recentre the window for the new size */
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this->top = this->top - (patches_max * 11) / 2;
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this->top = this->top - (patches_max * SETTING_HEIGHT) / 2;
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this->LowerWidget(PATCHSEL_INTERFACE);
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@ -848,7 +850,7 @@ struct PatchesSelectionWindow : Window {
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}
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}
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DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
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y += 11;
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y += SETTING_HEIGHT;
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}
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}
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@ -869,8 +871,8 @@ struct PatchesSelectionWindow : Window {
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x = pt.x - 5; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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btn = y / 11; // Compute which setting is selected
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if (y % 11 > 9) return; // Clicked too low at the setting
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btn = y / SETTING_HEIGHT; // Compute which setting is selected
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if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting
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if (btn >= page->num) return; // Clicked below the last setting of the page
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sd = page->entries[btn].setting;
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