(svn r21778) -Add: After building a road or tram tunnel, connect it to any existing road or tram.

This commit is contained in:
terkhen 2011-01-14 12:01:07 +00:00
parent aadf070f06
commit 6877ab9d05

View File

@ -28,6 +28,7 @@
#include "tilehighlight_func.h"
#include "company_base.h"
#include "hotkeys.h"
#include "road_gui.h"
#include "table/strings.h"
@ -79,11 +80,27 @@ static void PlaceRoad_Bridge(TileIndex tile, Window *w)
}
}
void CcBuildRoadTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
/**
* Callback executed after a build road tunnel command has been called.
*
* @param result Whether the build succeeded.
* @param start_tile Starting tile of the tunnel.
* @param p1 bit 0-3 railtype or roadtypes
* bit 8-9 transport type
* @param p2 unused
*/
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) {
SndPlayTileFx(SND_20_SPLAT_2, tile);
SndPlayTileFx(SND_20_SPLAT_2, start_tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile));
ConnectRoadToStructure(start_tile, start_direction);
TileIndex end_tile = GetOtherTunnelBridgeEnd(start_tile);
DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
ConnectRoadToStructure(end_tile, end_direction);
} else {
SetRedErrorSquare(_build_tunnel_endtile);
}