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@ -23,6 +23,9 @@
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#include "widgets/dropdown_func.h"
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#include "core/geometry_func.hpp"
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#include "openttd.h"
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#include "cmd_helper.h"
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#include "tunnelbridge_map.h"
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#include "road_gui.h"
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#include "table/strings.h"
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@ -46,13 +49,27 @@ typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #B
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* Callback executed after a build Bridge CMD has been called
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*
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* @param result Whether the build succeeded
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* @param tile The tile where the command has been executed
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* @param p1 not used
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* @param p2 not used
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* @param end_tile End tile of the bridge.
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* @param p1 packed start tile coords (~ dx)
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0- 7) - bridge type (hi bh)
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* - p2 = (bit 8-11) - rail type or road types.
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* - p2 = (bit 15-16) - transport type.
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*/
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void CcBuildBridge(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2)
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{
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if (result.Succeeded()) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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if (result.Failed()) return;
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SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);
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TransportType transport_type = Extract<TransportType, 15, 2>(p2);
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if (transport_type == TRANSPORT_ROAD) {
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DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
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ConnectRoadToStructure(end_tile, end_direction);
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DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(p1));
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ConnectRoadToStructure(p1, start_direction);
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}
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}
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/** Names of the widgets of the build-bridge selection window. */
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