@ -7628,7 +7628,16 @@ static void FinaliseHouseArray()
/* We need to check all houses again to we are sure that multitile houses
/* We need to check all houses again to we are sure that multitile houses
* did get consecutive IDs and none of the parts are missing . */
* did get consecutive IDs and none of the parts are missing . */
IsHouseSpecValid ( hs , next1 , next2 , next3 , NULL ) ;
if ( ! IsHouseSpecValid ( hs , next1 , next2 , next3 , NULL ) ) {
/* GetHouseNorthPart checks 3 houses that are directly before
* it in the house pool . If any of those houses have multi - tile
* flags set it assumes it ' s part of a multitile house . Since
* we can have invalid houses in the pool marked as disabled , we
* don ' t want to have them influencing valid tiles . As such set
* building_flags to zero here to make sure any house following
* this one in the pool is properly handled as 1 x1 house . */
hs - > building_flags = 0 ;
}
}
}
if ( min_year ! = 0 ) {
if ( min_year ! = 0 ) {