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(svn r4086) Add MakeIndustry()
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@ -1474,10 +1474,8 @@ static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const Ind
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DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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SetTileType(cur_tile, MP_INDUSTRY);
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_m[cur_tile].m5 = it->map5;
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_m[cur_tile].m2 = i->index;
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_m[cur_tile].m1 = _generating_world ? 0x1E : 0; /* maturity */
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MakeIndustry(cur_tile, i->index, it->map5);
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if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
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}
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} while ((++it)->ti.x != -0x80);
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@ -14,3 +14,14 @@ static inline Industry* GetIndustryByTile(TileIndex t)
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{
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return GetIndustry(GetIndustryIndex(t));
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}
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static inline void MakeIndustry(TileIndex t, uint index, uint gfx)
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{
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SetTileType(t, MP_INDUSTRY);
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_m[t].m1 = 0;
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_m[t].m2 = index;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = gfx;
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}
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