From 6552c22785daba8cf8082dd065749f35cf05dcca Mon Sep 17 00:00:00 2001 From: pasky Date: Sun, 27 Mar 2005 16:19:07 +0000 Subject: [PATCH] (svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that. --- industry_cmd.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/industry_cmd.c b/industry_cmd.c index 75d278a289..d345bc5297 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1179,7 +1179,8 @@ static bool CheckNewIndustry_Forest(uint tile, int type) extern bool _ignore_restrictions; -static bool CheckNewIndustry_Oilwell(uint tile, int type) +/* Oil Rig and Oil Refinery */ +static bool CheckNewIndustry_Oil(uint tile, int type) { if(_ignore_restrictions && _game_mode == GM_EDITOR) return true; @@ -1246,7 +1247,7 @@ typedef bool CheckNewIndustryProc(uint tile, int type); static CheckNewIndustryProc * const _check_new_industry_procs[] = { CheckNewIndustry_NULL, CheckNewIndustry_Forest, - CheckNewIndustry_Oilwell, + CheckNewIndustry_Oil, CheckNewIndustry_Farm, CheckNewIndustry_Plantation, CheckNewIndustry_Water,