(svn r22006) -Fix [FS#4480]: smoke/sparks of trains would be shown under bridges, or rather through bridges

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 4828ed94ba
commit 64cba95fbe

@ -50,6 +50,7 @@
#include "effectvehicle_func.h" #include "effectvehicle_func.h"
#include "effectvehicle_base.h" #include "effectvehicle_base.h"
#include "vehiclelist.h" #include "vehiclelist.h"
#include "bridge_map.h"
#include "tunnel_map.h" #include "tunnel_map.h"
#include "depot_map.h" #include "depot_map.h"
@ -2108,11 +2109,13 @@ void Vehicle::ShowVisualEffect() const
/* Show no smoke when: /* Show no smoke when:
* - Smoke has been disabled for this vehicle * - Smoke has been disabled for this vehicle
* - The vehicle is not visible * - The vehicle is not visible
* - The vehicle is under a bridge
* - The vehicle is on a depot tile * - The vehicle is on a depot tile
* - The vehicle is on a tunnel tile * - The vehicle is on a tunnel tile
* - The vehicle is a train engine that is currently unpowered */ * - The vehicle is a train engine that is currently unpowered */
if (disable_effect || if (disable_effect ||
v->vehstatus & VS_HIDDEN || v->vehstatus & VS_HIDDEN ||
(MayHaveBridgeAbove(v->tile) && IsBridgeAbove(v->tile)) ||
IsDepotTile(v->tile) || IsDepotTile(v->tile) ||
IsTunnelTile(v->tile) || IsTunnelTile(v->tile) ||
(v->type == VEH_TRAIN && (v->type == VEH_TRAIN &&

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