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@ -50,6 +50,7 @@
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#include "effectvehicle_func.h"
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#include "effectvehicle_func.h"
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#include "effectvehicle_base.h"
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#include "effectvehicle_base.h"
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#include "vehiclelist.h"
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#include "vehiclelist.h"
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#include "bridge_map.h"
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#include "tunnel_map.h"
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#include "tunnel_map.h"
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#include "depot_map.h"
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#include "depot_map.h"
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@ -2108,11 +2109,13 @@ void Vehicle::ShowVisualEffect() const
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/* Show no smoke when:
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/* Show no smoke when:
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* - Smoke has been disabled for this vehicle
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* - Smoke has been disabled for this vehicle
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* - The vehicle is not visible
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* - The vehicle is not visible
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* - The vehicle is under a bridge
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* - The vehicle is on a depot tile
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* - The vehicle is on a depot tile
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* - The vehicle is on a tunnel tile
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* - The vehicle is on a tunnel tile
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* - The vehicle is a train engine that is currently unpowered */
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* - The vehicle is a train engine that is currently unpowered */
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if (disable_effect ||
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if (disable_effect ||
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v->vehstatus & VS_HIDDEN ||
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v->vehstatus & VS_HIDDEN ||
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(MayHaveBridgeAbove(v->tile) && IsBridgeAbove(v->tile)) ||
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IsDepotTile(v->tile) ||
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IsDepotTile(v->tile) ||
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IsTunnelTile(v->tile) ||
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IsTunnelTile(v->tile) ||
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(v->type == VEH_TRAIN &&
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(v->type == VEH_TRAIN &&
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