Codechange: Pass reference instead of pointer to GUI*Lists. (#10822)

Pointer-avoidance.
This commit is contained in:
PeterN 2023-05-14 09:17:44 +01:00 committed by GitHub
parent 23ce42ad91
commit 64930c343a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 23 additions and 23 deletions

View File

@ -195,10 +195,10 @@ class ReplaceVehicleWindow : public Window {
this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore) this->sel_engine[side] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
if (draw_left) { if (draw_left) {
EngList_Sort(&list, &EngineNumberSorter); EngList_Sort(list, &EngineNumberSorter);
} else { } else {
_engine_sort_direction = this->descending_sort_order; _engine_sort_direction = this->descending_sort_order;
EngList_Sort(&list, _engine_sort_functions[this->window_number][this->sort_criteria]); EngList_Sort(list, _engine_sort_functions[this->window_number][this->sort_criteria]);
} }
this->engines[side].clear(); this->engines[side].clear();

View File

@ -1430,14 +1430,14 @@ struct BuildVehicleWindow : Window {
/* make engines first, and then wagons, sorted by selected sort_criteria */ /* make engines first, and then wagons, sorted by selected sort_criteria */
_engine_sort_direction = false; _engine_sort_direction = false;
EngList_Sort(&list, TrainEnginesThenWagonsSorter); EngList_Sort(list, TrainEnginesThenWagonsSorter);
/* and then sort engines */ /* and then sort engines */
_engine_sort_direction = this->descending_sort_order; _engine_sort_direction = this->descending_sort_order;
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines); EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */ /* and finally sort wagons */
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines); EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
} }
/* Figure out what road vehicle EngineIDs to put in the list */ /* Figure out what road vehicle EngineIDs to put in the list */
@ -1561,7 +1561,7 @@ struct BuildVehicleWindow : Window {
} }
_engine_sort_direction = this->descending_sort_order; _engine_sort_direction = this->descending_sort_order;
EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]); EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
this->eng_list.swap(list); this->eng_list.swap(list);
AddChildren(list, INVALID_ENGINE, 0); AddChildren(list, INVALID_ENGINE, 0);

View File

@ -690,9 +690,9 @@ private:
ShowDropDownList(this, std::move(list), sel, widget); ShowDropDownList(this, std::move(list), sel, widget);
} }
void AddChildren(GUIGroupList *source, GroupID parent, int indent) void AddChildren(GUIGroupList &source, GroupID parent, int indent)
{ {
for (const Group *g : *source) { for (const Group *g : source) {
if (g->parent != parent) continue; if (g->parent != parent) continue;
this->groups.push_back(g); this->groups.push_back(g);
this->indents.push_back(indent); this->indents.push_back(indent);
@ -740,7 +740,7 @@ private:
return r < 0; return r < 0;
}); });
AddChildren(&list, INVALID_GROUP, 0); AddChildren(list, INVALID_GROUP, 0);
} }
this->groups.shrink_to_fit(); this->groups.shrink_to_fit();

View File

@ -324,10 +324,10 @@ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID eng
* @param el list to be sorted * @param el list to be sorted
* @param compare function for evaluation of the quicksort * @param compare function for evaluation of the quicksort
*/ */
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare) void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
{ {
if (el->size() < 2) return; if (el.size() < 2) return;
std::sort(el->begin(), el->end(), compare); std::sort(el.begin(), el.end(), compare);
} }
/** /**
@ -337,11 +337,11 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
* @param begin start of sorting * @param begin start of sorting
* @param num_items count of items to be sorted * @param num_items count of items to be sorted
*/ */
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items) void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
{ {
if (num_items < 2) return; if (num_items < 2) return;
assert(begin < el->size()); assert(begin < el.size());
assert(begin + num_items <= el->size()); assert(begin + num_items <= el.size());
std::sort(el->begin() + begin, el->begin() + begin + num_items, compare); std::sort(el.begin() + begin, el.begin() + begin + num_items, compare);
} }

View File

@ -31,8 +31,8 @@ struct GUIEngineListItem {
typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList; typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;
typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort. typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare); void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare);
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items); void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
StringID GetEngineCategoryName(EngineID engine); StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine); StringID GetEngineInfoString(EngineID engine);

View File

@ -136,16 +136,16 @@ private:
Dimension column_size[VGC_END]; ///< Size of the columns in the group list. Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
void AddChildren(GUIGroupList *source, GroupID parent, int indent) void AddChildren(GUIGroupList &source, GroupID parent, int indent)
{ {
for (const Group *g : *source) { for (const Group *g : source) {
if (g->parent != parent) continue; if (g->parent != parent) continue;
this->groups.push_back(g); this->groups.push_back(g);
this->indents.push_back(indent); this->indents.push_back(indent);
if (g->folded) { if (g->folded) {
/* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */ /* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */
auto child = std::find_if(source->begin(), source->end(), [g](const Group *child){ return child->parent == g->index; }); auto child = std::find_if(source.begin(), source.end(), [g](const Group *child){ return child->parent == g->index; });
bool has_children = child != source->end(); bool has_children = child != source.end();
Group::Get(g->index)->folded = has_children; Group::Get(g->index)->folded = has_children;
} else { } else {
AddChildren(source, g->index, indent + 1); AddChildren(source, g->index, indent + 1);
@ -196,7 +196,7 @@ private:
return r < 0; return r < 0;
}); });
AddChildren(&list, INVALID_GROUP, 0); AddChildren(list, INVALID_GROUP, 0);
this->groups.shrink_to_fit(); this->groups.shrink_to_fit();
this->groups.RebuildDone(); this->groups.RebuildDone();