|
|
@ -845,13 +845,15 @@ static bool IsIntegerValueType(TraceRestrictValueType type)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
switch (type) {
|
|
|
|
switch (type) {
|
|
|
|
case TRVT_INT:
|
|
|
|
case TRVT_INT:
|
|
|
|
case TRVT_SPEED:
|
|
|
|
|
|
|
|
case TRVT_WEIGHT:
|
|
|
|
case TRVT_WEIGHT:
|
|
|
|
case TRVT_POWER:
|
|
|
|
case TRVT_POWER:
|
|
|
|
case TRVT_FORCE:
|
|
|
|
case TRVT_FORCE:
|
|
|
|
case TRVT_PERCENT:
|
|
|
|
case TRVT_PERCENT:
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case TRVT_SPEED:
|
|
|
|
|
|
|
|
return _settings_game.locale.units_velocity != 3;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -867,6 +869,9 @@ static bool IsDecimalValueType(TraceRestrictValueType type)
|
|
|
|
case TRVT_FORCE_WEIGHT_RATIO:
|
|
|
|
case TRVT_FORCE_WEIGHT_RATIO:
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case TRVT_SPEED:
|
|
|
|
|
|
|
|
return _settings_game.locale.units_velocity == 3;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -931,6 +936,11 @@ static void ConvertValueToDecimal(TraceRestrictValueType type, uint in, int64 &v
|
|
|
|
ConvertForceWeightRatioToDisplay(in, value, decimal);
|
|
|
|
ConvertForceWeightRatioToDisplay(in, value, decimal);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case TRVT_SPEED:
|
|
|
|
|
|
|
|
decimal = _settings_game.locale.units_velocity == 3 ? 1 : 0;
|
|
|
|
|
|
|
|
value = ConvertKmhishSpeedToDisplaySpeed(in);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
NOT_REACHED();
|
|
|
|
NOT_REACHED();
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -944,11 +954,12 @@ static uint ConvertDecimalToValue(TraceRestrictValueType type, double in)
|
|
|
|
switch (type) {
|
|
|
|
switch (type) {
|
|
|
|
case TRVT_POWER_WEIGHT_RATIO:
|
|
|
|
case TRVT_POWER_WEIGHT_RATIO:
|
|
|
|
return ConvertDisplayToPowerWeightRatio(in);
|
|
|
|
return ConvertDisplayToPowerWeightRatio(in);
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case TRVT_FORCE_WEIGHT_RATIO:
|
|
|
|
case TRVT_FORCE_WEIGHT_RATIO:
|
|
|
|
return ConvertDisplayToForceWeightRatio(in);
|
|
|
|
return ConvertDisplayToForceWeightRatio(in);
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
case TRVT_SPEED:
|
|
|
|
|
|
|
|
return ConvertDisplaySpeedToKmhishSpeed(in * (_settings_game.locale.units_velocity == 3 ? 10 : 1));
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
NOT_REACHED();
|
|
|
|
NOT_REACHED();
|
|
|
|