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@ -1139,6 +1139,38 @@ bool AfterLoadGame()
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}
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}
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/* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
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if (IsSavegameVersionBefore(SLV_EXTEND_RAILTYPES)) {
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for (TileIndex t = 0; t < map_size; t++) {
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switch (GetTileType(t)) {
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case MP_RAILWAY:
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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break;
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case MP_ROAD:
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if (IsLevelCrossing(t)) {
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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}
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break;
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case MP_STATION:
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if (HasStationRail(t)) {
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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}
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break;
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case MP_TUNNELBRIDGE:
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if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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}
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break;
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default:
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break;
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}
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}
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}
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if (IsSavegameVersionBefore(SLV_42)) {
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Vehicle *v;
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@ -1220,38 +1252,6 @@ bool AfterLoadGame()
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}
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}
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/* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
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if (IsSavegameVersionBefore(SLV_EXTEND_RAILTYPES)) {
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for (TileIndex t = 0; t < map_size; t++) {
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switch (GetTileType(t)) {
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case MP_RAILWAY:
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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break;
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case MP_ROAD:
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if (IsLevelCrossing(t)) {
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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}
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break;
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case MP_STATION:
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if (HasStationRail(t)) {
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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}
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break;
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case MP_TUNNELBRIDGE:
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if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
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SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
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}
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break;
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default:
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break;
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}
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}
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}
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/* Elrails got added in rev 24 */
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if (IsSavegameVersionBefore(SLV_24)) {
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RailType min_rail = RAILTYPE_ELECTRIC;
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