Codechange: [OSX] Drain autoreleased objects in each game loop cycle.

pull/221/head
Michael Lutz 3 years ago
parent 8aaf4ea098
commit 60f30036f1

@ -203,6 +203,7 @@ bool CocoaSetupApplication()
} }
/* Become the front process, important when start from the command line. */ /* Become the front process, important when start from the command line. */
[ [ NSApplication sharedApplication ] setActivationPolicy:NSApplicationActivationPolicyRegular ];
[ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ]; [ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ];
/* Set up the menubar */ /* Set up the menubar */
@ -247,6 +248,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
return; return;
} }
@autoreleasepool {
NSAlert *alert = [ [ NSAlert alloc ] init ]; NSAlert *alert = [ [ NSAlert alloc ] init ];
[ alert setAlertStyle: NSCriticalAlertStyle ]; [ alert setAlertStyle: NSCriticalAlertStyle ];
[ alert setMessageText:[ NSString stringWithUTF8String:title ] ]; [ alert setMessageText:[ NSString stringWithUTF8String:title ] ];
@ -254,8 +256,9 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
[ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ]; [ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ];
[ alert runModal ]; [ alert runModal ];
[ alert release ]; [ alert release ];
}
if (!wasstarted && VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop(); if (!wasstarted && VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
_cocoa_video_dialog = false; _cocoa_video_dialog = false;
} }

@ -609,6 +609,8 @@ void VideoDriver_Cocoa::GameLoop()
this->Draw(true); this->Draw(true);
for (;;) { for (;;) {
@autoreleasepool {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness InteractiveRandom(); // randomness
@ -662,6 +664,7 @@ void VideoDriver_Cocoa::GameLoop()
this->Draw(); this->Draw();
} }
} }
}
#ifdef _DEBUG #ifdef _DEBUG
uint32 et = GetTick(); uint32 et = GetTick();

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