|
|
@ -321,3 +321,16 @@ Unreadable characters for non-latin locales [FS#4607]
|
|
|
|
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
|
|
|
|
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
|
|
|
|
8 bits blitter there are not enough colours to properly perform the
|
|
|
|
8 bits blitter there are not enough colours to properly perform the
|
|
|
|
anti-aliasing.
|
|
|
|
anti-aliasing.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Train does not crash with itself [FS#4635]:
|
|
|
|
|
|
|
|
When a train drives in a circle the front engine passes through
|
|
|
|
|
|
|
|
wagons of the same train without crashing. This is intentional.
|
|
|
|
|
|
|
|
Signals are only aware of tracks, they do not consider the train
|
|
|
|
|
|
|
|
length and whether there would be enough room for a train in some
|
|
|
|
|
|
|
|
circle it might drive on. Also the path a train might take is not
|
|
|
|
|
|
|
|
necessarily known when passing a signal.
|
|
|
|
|
|
|
|
Checking all circumstances would take a lot of additional computational
|
|
|
|
|
|
|
|
power for signals, which is not considered worth the effort, as
|
|
|
|
|
|
|
|
it does not add anything to gameplay.
|
|
|
|
|
|
|
|
Nevertheless trains shall not crash in normal operation, so making
|
|
|
|
|
|
|
|
a train not crash with itself is the best solution for everyone.
|
|
|
|