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@ -1768,10 +1768,17 @@ void SetFiosType(const byte fiostype)
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}
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}
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}
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}
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/**
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* The 'amount' to cheat with.
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* This variable is semantically a constant value, but because the cheat
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* code requires to be able to write to the variable it is not constified.
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*/
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static int32 _money_cheat_amount = 10000000;
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static int32 ClickMoneyCheat(int32 p1, int32 p2)
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static int32 ClickMoneyCheat(int32 p1, int32 p2)
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{
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{
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DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
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DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
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return true;
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return _money_cheat_amount;
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}
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}
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/**
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/**
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@ -1827,38 +1834,24 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
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typedef int32 CheckButtonClick(int32, int32);
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typedef int32 CheckButtonClick(int32, int32);
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enum ce_flags_long
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{
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CE_NONE = 0,
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CE_CLICK = 1 << 0,
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CE_END = 1 << 1,
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};
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/** Define basic enum properties */
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template <> struct EnumPropsT<ce_flags_long> : MakeEnumPropsT<ce_flags_long, byte, CE_NONE, CE_END, CE_END> {};
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typedef TinyEnumT<ce_flags_long> ce_flags;
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struct CheatEntry {
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struct CheatEntry {
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VarType type; ///< type of selector
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VarType type; ///< type of selector
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ce_flags flags; ///< selector flags
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StringID str; ///< string with descriptive text
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StringID str; ///< string with descriptive text
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void *variable; ///< pointer to the variable
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void *variable; ///< pointer to the variable
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bool *been_used; ///< has this cheat been used before?
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bool *been_used; ///< has this cheat been used before?
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CheckButtonClick *proc;///< procedure
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CheckButtonClick *proc;///< procedure
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int16 min, max; ///< range for spinbox setting
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};
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};
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static const CheatEntry _cheats_ui[] = {
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static const CheatEntry _cheats_ui[] = {
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{SLE_BOOL, {CE_CLICK}, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0},
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{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
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{SLE_UINT8, {CE_NONE}, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11},
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{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
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{SLE_BOOL, {CE_NONE}, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0},
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{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
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{SLE_BOOL, {CE_NONE}, STR_CHEAT_CROSSINGTUNNELS,&_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0},
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{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
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{SLE_BOOL, {CE_NONE}, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0},
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{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
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{SLE_BOOL, {CE_NONE}, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0},
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{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
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{SLE_BOOL, {CE_NONE}, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0},
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{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
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{SLE_UINT8, {CE_NONE}, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4},
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{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
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{SLE_INT32, {CE_NONE}, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1},
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{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
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};
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};
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@ -1873,123 +1866,97 @@ static const Widget _cheat_widgets[] = {
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static void CheatsWndProc(Window *w, WindowEvent *e)
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static void CheatsWndProc(Window *w, WindowEvent *e)
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{
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{
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switch (e->event) {
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switch (e->event) {
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case WE_PAINT: {
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case WE_PAINT: {
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int clk = WP(w, def_d).data_1;
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int clk = WP(w, def_d).data_1;
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int x, y;
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int i;
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DrawWindowWidgets(w);
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DrawWindowWidgets(w);
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DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
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DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
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for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
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const CheatEntry *ce = &_cheats_ui[i];
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x = 0;
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
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y = 45;
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for (i = 0; i != lengthof(_cheats_ui); i++) {
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switch (ce->type) {
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const CheatEntry *ce = &_cheats_ui[i];
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case SLE_BOOL: {
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bool on = (*(bool*)ce->variable);
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
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DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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} break;
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switch (ce->type) {
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default: {
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case SLE_BOOL: {
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int32 val = (int32)ReadValue(ce->variable, ce->type);
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bool on = (*(bool*)ce->variable);
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char buf[512];
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if (ce->flags & CE_CLICK) {
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (clk - (i * 2) == 1) ? FR_LOWERED : FR_NONE);
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DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
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if (i == 0) { // XXX - hack/hack for first element which is increase money. Told ya it's a mess
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SetDParam(0, 10000000);
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switch (ce->str) {
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} else {
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/* Display date for change date cheat */
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SetDParam(0, false);
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case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
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}
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} else {
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/* Draw colored flag for change player cheat */
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DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
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case STR_CHEAT_CHANGE_PLAYER:
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SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
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SetDParam(0, val);
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}
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GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
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} break;
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DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
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default: {
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break;
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int32 val = (int32)ReadValue(ce->variable, ce->type);
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char buf[512];
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
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/* Fallthrough */
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default: SetDParam(0, val);
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switch (ce->str) {
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}
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/* Display date for change date cheat */
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} break;
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case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
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/* Draw colored flag for change player cheat */
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case STR_CHEAT_CHANGE_PLAYER:
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SetDParam(0, val);
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GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
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DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
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break;
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
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/* Fallthrough */
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default: SetDParam(0, val);
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}
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}
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} break;
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}
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DrawString(50, y + 1, ce->str, TC_FROMSTRING);
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DrawString(50, y + 1, ce->str, TC_FROMSTRING);
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y += 12;
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y += 12;
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}
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break;
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}
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}
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break;
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}
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case WE_CLICK: {
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case WE_CLICK: {
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const CheatEntry *ce;
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uint btn = (e->we.click.pt.y - 46) / 12;
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uint btn = (e->we.click.pt.y - 46) / 12;
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int32 value, oldvalue;
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uint x = e->we.click.pt.x;
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uint x = e->we.click.pt.x;
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/* not clicking a button? */
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/* Not clicking a button? */
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if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
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if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
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ce = &_cheats_ui[btn];
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const CheatEntry *ce = &_cheats_ui[btn];
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oldvalue = value = (int32)ReadValue(ce->variable, ce->type);
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int value = (int32)ReadValue(ce->variable, ce->type);
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int oldvalue = value;
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*ce->been_used = true;
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*ce->been_used = true;
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switch (ce->type) {
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switch (ce->type) {
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case SLE_BOOL:
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case SLE_BOOL:
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if (ce->flags & CE_CLICK) WP(w, def_d).data_1 = btn * 2 + 1;
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value ^= 1;
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value ^= 1;
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if (ce->proc != NULL) ce->proc(value, 0);
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if (ce->proc != NULL) ce->proc(value, 0);
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break;
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break;
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default: {
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/* Add a dynamic step-size to the scroller. In a maximum of
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* 50-steps you should be able to get from min to max */
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uint16 step = ((ce->max - ce->min) / 20);
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if (step == 0) step = 1;
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/* Increase or decrease the value and clamp it to extremes */
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value += (x >= 30) ? step : -step;
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value = Clamp(value, ce->min, ce->max);
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/* take whatever the function returns */
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default:
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value = ce->proc(value, (x >= 30) ? 1 : -1);
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/* Take whatever the function returns */
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value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
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if (value != oldvalue) {
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if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
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WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
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break;
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}
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} break;
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}
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}
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if (value != oldvalue) {
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if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
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WriteValue(ce->variable, ce->type, (int64)value);
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SetWindowDirty(w);
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}
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w->flags4 |= 5 << WF_TIMEOUT_SHL;
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w->flags4 |= 5 << WF_TIMEOUT_SHL;
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SetWindowDirty(w);
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SetWindowDirty(w);
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}
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} break;
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break;
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case WE_TIMEOUT:
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case WE_TIMEOUT:
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WP(w, def_d).data_1 = 0;
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WP(w, def_d).data_1 = 0;
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SetWindowDirty(w);
|
|
|
|
SetWindowDirty(w);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|