(svn r6258) Reduce the number of induction variables and inner scopes for clarity

pull/155/head
tron 18 years ago
parent 413f4cbbf0
commit 5c1ba39472

@ -469,52 +469,43 @@ void ShowRoadVehViewWindow(const Vehicle *v)
static void DrawNewRoadVehWindow(Window *w)
{
if (w->window_number == 0)
w->disabled_state = 1 << 5;
EngineID selected_id;
EngineID e;
uint count;
int pos;
int sel;
int y;
// setup scroller
{
int count = 0;
int num = NUM_ROAD_ENGINES;
const Engine *e = GetEngine(ROAD_ENGINES_INDEX);
do {
if (HASBIT(e->player_avail, _local_player))
count++;
} while (++e,--num);
SetVScrollCount(w, count);
if (w->window_number == 0) w->disabled_state = 1 << 5;
count = 0;
for (e = ROAD_ENGINES_INDEX; e < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; e++) {
if (HASBIT(GetEngine(e)->player_avail, _local_player)) count++;
}
SetVScrollCount(w, count);
DrawWindowWidgets(w);
{
int num = NUM_ROAD_ENGINES;
const Engine *e = GetEngine(ROAD_ENGINES_INDEX);
int x = 1;
int y = 15;
int sel = WP(w,buildtrain_d).sel_index;
int pos = w->vscroll.pos;
EngineID engine_id = ROAD_ENGINES_INDEX;
EngineID selected_id = INVALID_ENGINE;
do {
if (HASBIT(e->player_avail, _local_player)) {
if (sel==0) selected_id = engine_id;
y = 15;
sel = WP(w,buildtrain_d).sel_index;
pos = w->vscroll.pos;
selected_id = INVALID_ENGINE;
for (e = ROAD_ENGINES_INDEX; e < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; e++) {
if (!HASBIT(GetEngine(e)->player_avail, _local_player)) continue;
if (sel == 0) selected_id = e;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, GetEnginePalette(engine_id, _local_player));
DrawString(60, y + 2, GetCustomEngineName(e), sel == 0 ? 0xC : 0x10);
DrawRoadVehEngine(30, y + 6, e, GetEnginePalette(e, _local_player));
y += 14;
}
sel--;
}
} while (++engine_id, ++e,--num);
WP(w,buildtrain_d).sel_engine = selected_id;
if (selected_id != INVALID_ENGINE) {
DrawRoadVehPurchaseInfo(2, w->widget[4].top + 1, selected_id);
}
}
}
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{

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