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@ -614,8 +614,7 @@ static void FloodVehicle(Vehicle *v)
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if (v->type == VEH_ROAD) { // flood bus/truck
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if (v->type == VEH_ROAD) { // flood bus/truck
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pass = 1; // driver
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pass = 1; // driver
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if (v->cargo_type == CT_PASSENGERS)
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo_count;
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pass += v->cargo_count;
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v->vehstatus |= VS_CRASHED;
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v->vehstatus |= VS_CRASHED;
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v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
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v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
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@ -629,7 +628,7 @@ static void FloodVehicle(Vehicle *v)
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// crash all wagons, and count passangers
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// crash all wagons, and count passangers
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BEGIN_ENUM_WAGONS(v)
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BEGIN_ENUM_WAGONS(v)
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if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo_count;
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v->vehstatus |= VS_CRASHED;
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v->vehstatus |= VS_CRASHED;
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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END_ENUM_WAGONS(v)
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END_ENUM_WAGONS(v)
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