(svn r21491) -Document: the tile highlight data struct

pull/155/head
rubidium 14 years ago
parent 6327f2b745
commit 59ef5e22b9

@ -43,34 +43,35 @@ enum HighLightStyle {
DECLARE_ENUM_AS_BIT_SET(HighLightStyle)
/** Metadata about the current highlighting. */
struct TileHighlightData {
Point size;
Point outersize;
Point pos;
Point offs;
Point pos; ///< Location, in tile "units", of the northern tile of the selected area.
Point size; ///< Size, in tile "units", of the white/red selection area.
Point offs; ///< Offset, in tile "units", for the blue coverage area from the selected area's northern tile.
Point outersize; ///< Size, in tile "units", of the blue coverage area excluding the side of the selected area.
Point new_pos;
Point new_size;
Point new_outersize;
Point new_pos; ///< New value for \a pos; used to determine whether to redraw the selection.
Point new_size; ///< New value for \a size; used to determine whether to redraw the selection.
Point new_outersize; ///< New value for \a outersize; used to determine whether to redraw the selection.
byte dirty; ///< Whether the build station window needs to redraw due to the changed selection.
Point selend, selstart;
Point selstart; ///< The location where the dragging started.
Point selend; ///< The location where the drag currently ends.
byte sizelimit; ///< Whether the selection is limited in length, and what the maximum length is.
byte dirty;
byte sizelimit;
HighLightStyle drawstyle; ///< Lower bits 0-3 are reserved for detailed highlight information.
HighLightStyle new_drawstyle; ///< New value for \a drawstyle; used to determine whether to redraw the selection.
HighLightStyle next_drawstyle; ///< Queued, but not yet drawn style.
HighLightStyle drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
HighLightStyle new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
HighLightStyle next_drawstyle; // queued, but not yet drawn style
HighLightStyle place_mode; ///< Method which is used to place the selection.
WindowClass window_class; ///< The \c WindowClass of the window that is responsible for the selection mode.
WindowNumber window_number; ///< The \c WindowNumber of the window that is responsible for the selection mode.
HighLightStyle place_mode;
bool make_square_red;
WindowClass window_class;
WindowNumber window_number;
bool make_square_red; ///< Whether to give a tile a red selection.
TileIndex redsq; ///< The tile that has to get a red selection.
ViewportPlaceMethod select_method;
ViewportDragDropSelectionProcess select_proc;
TileIndex redsq;
ViewportPlaceMethod select_method; ///< The method which governs how tiles are selected.
ViewportDragDropSelectionProcess select_proc; ///< The procedure that has to be called when the selection is done.
};
#endif /* TILEHIGHLIGHT_TYPE_H */

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