(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 7 years ago
parent 6eac63622e
commit 59dd7be686

@ -264,8 +264,9 @@
* 194 26881 1.5.x, 1.6.0 * 194 26881 1.5.x, 1.6.0
* 195 27572 1.6.x * 195 27572 1.6.x
* 196 27778 1.7.x * 196 27778 1.7.x
* 197 27978
*/ */
extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD. extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.

@ -2189,7 +2189,7 @@ cat = SC_BASIC
base = GameSettings base = GameSettings
var = game_creation.variety var = game_creation.variety
type = SLE_UINT8 type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC from = 197
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 0 def = 0
min = 0 min = 0

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