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@ -346,14 +346,15 @@ enum FlaggedCommands {
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* This enumeration defines flags for the _command_proc_table.
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*/
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enum CommandFlags {
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CMD_SERVER = 0x01, ///< the command can only be initiated by the server
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CMD_SPECTATOR = 0x02, ///< the command may be initiated by a spectator
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CMD_OFFLINE = 0x04, ///< the command cannot be executed in a multiplayer game; single-player only
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CMD_AUTO = 0x08, ///< set the DC_AUTO flag on this command
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CMD_ALL_TILES = 0x10, ///< allow this command also on MP_VOID tiles
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CMD_NO_TEST = 0x20, ///< the command's output may differ between test and execute due to town rating changes etc.
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CMD_NO_WATER = 0x40, ///< set the DC_NO_WATER flag on this command
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CMD_CLIENT_ID = 0x80, ///< set p2 with the ClientID of the sending client.
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CMD_SERVER = 0x001, ///< the command can only be initiated by the server
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CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
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CMD_OFFLINE = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
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CMD_AUTO = 0x008, ///< set the DC_AUTO flag on this command
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CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
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CMD_NO_TEST = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
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CMD_NO_WATER = 0x040, ///< set the DC_NO_WATER flag on this command
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CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
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CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
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};
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DECLARE_ENUM_AS_BIT_SET(CommandFlags)
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