Network: Fix error logging for game and admin server HandlePacket

Don't invent a packet type in the log message if we can't/don't
read a packet type at all
pull/556/head
Jonathan G Rennison 1 year ago
parent afe5af5dbb
commit 532d3881cd

@ -47,7 +47,13 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
{
PacketAdminType type = (PacketAdminType)p->Recv_uint8();
switch (this->HasClientQuit() ? INVALID_ADMIN_PACKET : type) {
if (this->HasClientQuit()) {
DEBUG(net, 0, "[tcp/admin] Received invalid packet from '%s' (%s)", this->admin_name.c_str(), this->admin_version.c_str());
this->CloseConnection();
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
switch (type) {
case ADMIN_PACKET_ADMIN_JOIN: return this->Receive_ADMIN_JOIN(p);
case ADMIN_PACKET_ADMIN_QUIT: return this->Receive_ADMIN_QUIT(p);
case ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY: return this->Receive_ADMIN_UPDATE_FREQUENCY(p);
@ -87,12 +93,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
case ADMIN_PACKET_SERVER_PONG: return this->Receive_SERVER_PONG(p);
default:
if (this->HasClientQuit()) {
DEBUG(net, 0, "[tcp/admin] Received invalid packet type %d from '%s' (%s)", type, this->admin_name.c_str(), this->admin_version.c_str());
} else {
DEBUG(net, 0, "[tcp/admin] Received illegal packet from '%s' (%s)", this->admin_name.c_str(), this->admin_version.c_str());
}
DEBUG(net, 0, "[tcp/admin] Received invalid packet type %d from '%s' (%s)", type, this->admin_name.c_str(), this->admin_version.c_str());
this->CloseConnection();
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}

@ -131,12 +131,18 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
{
PacketGameType type = (PacketGameType)p->Recv_uint8();
if (this->HasClientQuit()) {
DEBUG(net, 0, "[tcp/game] Received invalid packet from client %d", this->client_id);
this->CloseConnection();
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
this->last_packet = std::chrono::steady_clock::now();
this->last_pkt_type = type;
DEBUG(net, 5, "[tcp/game] received packet type %d (%s) from client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str());
switch (this->HasClientQuit() ? PACKET_END : type) {
switch (type) {
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p);
@ -190,13 +196,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_SERVER_CONFIG_UPDATE: return this->Receive_SERVER_CONFIG_UPDATE(p);
default:
DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id);
this->CloseConnection();
if (this->HasClientQuit()) {
DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id);
} else {
DEBUG(net, 0, "[tcp/game] Received illegal packet from client %d", this->client_id);
}
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
}

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