(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.

This commit is contained in:
Darkvater 2006-01-28 01:33:57 +00:00
parent 3edea59a58
commit 524f8b7f27

View File

@ -762,8 +762,13 @@ void SwitchMode(int new_mode)
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server)
if (_network_server) {
/* If we have loaded a game we need to correctly update the company-count */
const Player *p;
_network_game_info.companies_on = 0;
FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
}
break;