From 524f8b7f271fa1c25523727a1f788bfb9da6fab4 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sat, 28 Jan 2006 01:33:57 +0000 Subject: [PATCH] (svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer. --- openttd.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/openttd.c b/openttd.c index 28c97c3b53..5e8731f08b 100644 --- a/openttd.c +++ b/openttd.c @@ -762,8 +762,13 @@ void SwitchMode(int new_mode) _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { + /* If we have loaded a game we need to correctly update the company-count */ + const Player *p; + _network_game_info.companies_on = 0; + FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;} snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); + } #endif /* ENABLE_NETWORK */ } break;