mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
This commit is contained in:
parent
12c7e128a9
commit
51dd166de0
205
spritecache.c
205
spritecache.c
@ -53,8 +53,13 @@ static uint16 _sprite_xsize[NUM_SPRITES];
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static uint8 _sprite_ysize[NUM_SPRITES];
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#endif
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typedef struct MemBlock {
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uint32 size;
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byte data[VARARRAY_SIZE];
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} MemBlock;
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static uint _sprite_lru_counter;
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static byte *_spritecache_ptr;
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static MemBlock *_spritecache_ptr;
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static uint32 _spritecache_size;
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static int _compact_cache_counter;
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@ -411,21 +416,20 @@ static bool HandleCachedSpriteHeaders(const char *filename, bool read)
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return true;
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}
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#define S_DATA(x) (*(uint32*)(x))
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#define S_FREE_MASK 1
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#define S_HDRSIZE sizeof(uint32)
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static inline MemBlock* NextBlock(MemBlock* block)
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{
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return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
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}
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static uint32 GetSpriteCacheUsage(void)
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{
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byte *s = _spritecache_ptr;
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size_t cur_size, tot_size = 0;
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for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
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if ( cur_size & S_FREE_MASK ) {
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cur_size--;
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} else {
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tot_size += cur_size;
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}
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}
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size_t tot_size = 0;
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MemBlock* s;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
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if (!(s->size & S_FREE_MASK)) tot_size += s->size;
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return tot_size;
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}
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@ -469,59 +473,51 @@ void IncreaseSpriteLRU(void)
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// That is accomplished by moving the cached data.
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static void CompactSpriteCache(void)
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{
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byte *s, *t;
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size_t size, sizeb, cur_size;
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int i;
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MemBlock *s;
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DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
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DEBUG(spritecache, 2) (
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"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
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);
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s = _spritecache_ptr;
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for (s = _spritecache_ptr; s->size != 0;) {
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if (s->size & S_FREE_MASK) {
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MemBlock* next = NextBlock(s);
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MemBlock temp;
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byte** i;
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while (true) {
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size = S_DATA(s);
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// Only look for free blocks.
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if (size & S_FREE_MASK) {
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size -= S_FREE_MASK;
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// Since free blocks are automatically coalesced, this should hold true.
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assert(!(S_DATA(s+size) & S_FREE_MASK));
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assert(!(next->size & S_FREE_MASK));
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// If the next block is the sentinel block, we can safely return
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if ( (sizeb=S_DATA(s + size)) == 0)
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if (next->size == 0)
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break;
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// Locate the sprite number belonging to the next pointer.
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for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);}
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// If it's locked, we must not move it.
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#if defined(WANT_LOCKED)
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if (!_sprite_locked[i]) {
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#endif
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// Offset the sprite pointer by the size of the free block
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_sprite_ptr[i] -= size;
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// Move the memory
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memmove(s + S_HDRSIZE, s + S_HDRSIZE + size, sizeb - S_HDRSIZE);
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// What we just did had the effect of swapping the allocated block with the free block, so we need to update
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// the block pointers. First update the allocated one. It is in use.
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S_DATA(s) = sizeb;
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// Then coalesce the free ones that follow.
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s += sizeb;
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while ((cur_size = S_DATA(s+size)) & S_FREE_MASK)
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size += cur_size - S_FREE_MASK;
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S_DATA(s) = size + S_FREE_MASK;
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continue;
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#if defined(WANT_LOCKED)
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// Locate the sprite belonging to the next pointer.
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for (i = _sprite_ptr; *i != next->data; ++i) {
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assert(i != endof(_sprite_ptr));
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}
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#endif
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#ifdef WANT_LOCKED
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if (_sprite_locked[i]) {
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s = next;
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continue;
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}
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#endif
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*i = s->data; // Adjust sprite array entry
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// Swap this and the next block
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temp = *s;
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memmove(s, next, next->size);
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s = NextBlock(s);
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*s = temp;
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// Coalesce free blocks
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while (NextBlock(s)->size & S_FREE_MASK) {
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s->size += NextBlock(s)->size & ~S_FREE_MASK;
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}
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} else {
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s = NextBlock(s);
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}
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// Continue with next block until the sentinel is reached.
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s += size;
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if (size == 0)
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break;
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}
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}
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@ -529,8 +525,7 @@ static void DeleteEntryFromSpriteCache(void)
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{
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int i;
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int best = -1;
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byte *s;
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size_t cur_size, cur;
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MemBlock* s;
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int cur_lru;
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DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
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@ -581,81 +576,69 @@ static void DeleteEntryFromSpriteCache(void)
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error("Out of sprite memory");
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// Mark the block as free (the block must be in use)
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s = _sprite_ptr[best];
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assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK));
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S_DATA(s - S_HDRSIZE) += S_FREE_MASK;
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s = (MemBlock*)_sprite_ptr[best] - 1;
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assert(!(s->size & S_FREE_MASK));
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s->size |= S_FREE_MASK;
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_sprite_ptr[best] = NULL;
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// And coalesce adjacent free blocks
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s = _spritecache_ptr;
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for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
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if ( cur_size & S_FREE_MASK ) {
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while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) {
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cur_size += cur - S_FREE_MASK;
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S_DATA(s) = cur_size;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (s->size & S_FREE_MASK) {
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while (NextBlock(s)->size & S_FREE_MASK) {
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s->size += NextBlock(s)->size & ~S_FREE_MASK;
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}
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cur_size--;
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}
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}
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}
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static byte *LoadSpriteToMem(int sprite)
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{
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byte *s;
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size_t mem_req, cur_size;
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size_t mem_req;
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DEBUG(spritecache, 9) ("load sprite %d", sprite);
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restart:
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// Number of needed bytes
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mem_req = _sprite_size[sprite] + S_HDRSIZE;
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mem_req = sizeof(MemBlock) + _sprite_size[sprite];
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// Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used,
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// so we could use those for other things.
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/* Align this to an uint32 boundary. This also makes sure that the 2 least
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* bits are not used, so we could use those for other things. */
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mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
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s = _spritecache_ptr;
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for(;;) {
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for(;;) {
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cur_size = S_DATA(s);
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if (! (cur_size & S_FREE_MASK) ) break;
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for (;;) {
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MemBlock* s;
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cur_size -= S_FREE_MASK;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (s->size & S_FREE_MASK) {
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size_t cur_size = s->size & ~S_FREE_MASK;
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// Now s points at a free block.
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// The block is exactly the size we need?
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if (cur_size != mem_req) {
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/* Is the block exactly the size we need or
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* big enough for an additional free block? */
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if (cur_size == mem_req ||
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cur_size >= mem_req + sizeof(MemBlock)) {
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// Set size and in use
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s->size = mem_req;
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// No.. is it too small?
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if (cur_size < mem_req + S_HDRSIZE)
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break;
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// Do we need to inject a free block too?
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if (cur_size != mem_req) {
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NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
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}
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// Block was big enough, and we need to inject a free block too.
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S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK;
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_sprite_ptr[sprite] = s->data;
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FioSeekToFile(_sprite_file_pos[sprite]);
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ReadSprite(_sprite_size[sprite], s->data);
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// Patch the height to compensate for a TTD bug?
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if (sprite == 142) s->data[1] = 10;
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// Return sprite ptr
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return s->data;
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}
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}
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// Set size and in use
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S_DATA(s) = mem_req;
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_sprite_ptr[sprite] = (s += S_HDRSIZE);
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FioSeekToFile(_sprite_file_pos[sprite]);
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ReadSprite(_sprite_size[sprite], s);
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// Patch the height to compensate for a TTD bug?
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if (sprite == 142) { s[1] = 10; }
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// Return sprite ptr
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return s;
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}
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// Reached sentinel, but no block found yet. Need to delete some old entries.
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if (cur_size == 0) {
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DeleteEntryFromSpriteCache();
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goto restart;
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}
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s += cur_size;
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// Reached sentinel, but no block found yet. Delete some old entry.
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DeleteEntryFromSpriteCache();
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}
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}
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@ -951,16 +934,16 @@ static void LoadSpriteTables(void)
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_compact_cache_counter = 0;
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}
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static void GfxInitSpriteMem(byte *ptr, uint32 size)
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static void GfxInitSpriteMem(void *ptr, uint32 size)
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{
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// initialize sprite cache heap
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_spritecache_ptr = ptr;
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_spritecache_size = size;
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// Sentinel block (identified by size=0)
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S_DATA(ptr + size - S_HDRSIZE) = 0;
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// A big free block
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S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK;
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_spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK;
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// Sentinel block (identified by size == 0)
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NextBlock(_spritecache_ptr)->size = 0;
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memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
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}
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