Change: Allow towns to build bridges over rails and one-way roads. (#7291)

pull/78/head
SamuXarick 5 years ago committed by PeterN
parent 03264059e4
commit 50a0cf1915

@ -1080,14 +1080,14 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
const int delta = TileOffsByDiagDir(bridge_dir);
if (slope == SLOPE_FLAT) {
/* Bridges starting on flat tiles are only allowed when crossing rivers. */
/* Bridges starting on flat tiles are only allowed when crossing rivers, rails or one-way roads. */
do {
if (bridge_length++ >= 4) {
/* Allow to cross rivers, not big lakes. */
/* Allow to cross rivers, not big lakes, nor large amounts of rails or one-way roads. */
return false;
}
bridge_tile += delta;
} while (IsValidTile(bridge_tile) && IsWaterTile(bridge_tile) && !IsSea(bridge_tile));
} while (IsValidTile(bridge_tile) && ((IsWaterTile(bridge_tile) && !IsSea(bridge_tile)) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE)));
} else {
do {
if (bridge_length++ >= 11) {
@ -1095,7 +1095,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
return false;
}
bridge_tile += delta;
} while (IsValidTile(bridge_tile) && IsWaterTile(bridge_tile));
} while (IsValidTile(bridge_tile) && (IsWaterTile(bridge_tile) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE)));
}
/* no water tiles in between? */

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