diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index dacf59ddc4..84c7d44f3a 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1080,14 +1080,14 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi const int delta = TileOffsByDiagDir(bridge_dir); if (slope == SLOPE_FLAT) { - /* Bridges starting on flat tiles are only allowed when crossing rivers. */ + /* Bridges starting on flat tiles are only allowed when crossing rivers, rails or one-way roads. */ do { if (bridge_length++ >= 4) { - /* Allow to cross rivers, not big lakes. */ + /* Allow to cross rivers, not big lakes, nor large amounts of rails or one-way roads. */ return false; } bridge_tile += delta; - } while (IsValidTile(bridge_tile) && IsWaterTile(bridge_tile) && !IsSea(bridge_tile)); + } while (IsValidTile(bridge_tile) && ((IsWaterTile(bridge_tile) && !IsSea(bridge_tile)) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE))); } else { do { if (bridge_length++ >= 11) { @@ -1095,7 +1095,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi return false; } bridge_tile += delta; - } while (IsValidTile(bridge_tile) && IsWaterTile(bridge_tile)); + } while (IsValidTile(bridge_tile) && (IsWaterTile(bridge_tile) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE))); } /* no water tiles in between? */