|
|
@ -2341,37 +2341,55 @@ const byte _town_action_costs[TACT_COUNT] = {
|
|
|
|
2, 4, 9, 35, 48, 53, 117, 175
|
|
|
|
2, 4, 9, 35, 48, 53, 117, 175
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionAdvertiseSmall(Town *t)
|
|
|
|
static CommandCost TownActionAdvertiseSmall(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 0x40, 10);
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 0x40, 10);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionAdvertiseMedium(Town *t)
|
|
|
|
static CommandCost TownActionAdvertiseMedium(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 0x70, 15);
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 0x70, 15);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionAdvertiseLarge(Town *t)
|
|
|
|
static CommandCost TownActionAdvertiseLarge(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 0xA0, 20);
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 0xA0, 20);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionRoadRebuild(Town *t)
|
|
|
|
static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
t->road_build_months = 6;
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
|
|
|
|
t->road_build_months = 6;
|
|
|
|
|
|
|
|
|
|
|
|
char company_name[MAX_LENGTH_COMPANY_NAME_BYTES];
|
|
|
|
char company_name[MAX_LENGTH_COMPANY_NAME_BYTES];
|
|
|
|
SetDParam(0, _current_company);
|
|
|
|
SetDParam(0, _current_company);
|
|
|
|
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
|
|
|
|
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
|
|
|
|
|
|
|
|
|
|
|
|
char *cn = strdup(company_name);
|
|
|
|
char *cn = strdup(company_name);
|
|
|
|
SetDParam(0, t->index);
|
|
|
|
SetDParam(0, t->index);
|
|
|
|
SetDParamStr(1, cn);
|
|
|
|
SetDParamStr(1, cn);
|
|
|
|
|
|
|
|
|
|
|
|
AddNewsItem(STR_NEWS_ROAD_REBUILDING, NS_GENERAL, NR_TOWN, t->index, NR_NONE, UINT32_MAX, cn);
|
|
|
|
AddNewsItem(STR_NEWS_ROAD_REBUILDING, NS_GENERAL, NR_TOWN, t->index, NR_NONE, UINT32_MAX, cn);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
|
|
|
|
/**
|
|
|
|
|
|
|
|
* Search callback function for TownActionBuildStatue.
|
|
|
|
|
|
|
|
* @param tile Tile on which to perform the search.
|
|
|
|
|
|
|
|
* @param user_data Unused.
|
|
|
|
|
|
|
|
* @return Result of the test.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
static bool SearchTileForStatue(TileIndex tile, void *user_data)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
|
|
|
|
/* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
|
|
|
|
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
|
|
|
|
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
|
|
|
@ -2385,96 +2403,98 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
|
|
|
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
|
|
|
CommandCost r = DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
|
|
CommandCost r = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
|
|
|
|
cur_company.Restore();
|
|
|
|
cur_company.Restore();
|
|
|
|
|
|
|
|
|
|
|
|
if (r.Failed()) return false;
|
|
|
|
if (r.Failed()) return false;
|
|
|
|
|
|
|
|
|
|
|
|
MakeStatue(tile, _current_company, town_id);
|
|
|
|
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
|
|
* Search callback function for TownActionBuildStatue
|
|
|
|
|
|
|
|
* @param tile on which to perform the search
|
|
|
|
|
|
|
|
* @param user_data The town_id for which we want a statue
|
|
|
|
|
|
|
|
* @return the result of the test
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
static bool SearchTileForStatue(TileIndex tile, void *user_data)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
TownID *town_id = (TownID *)user_data;
|
|
|
|
|
|
|
|
return DoBuildStatueOfCompany(tile, *town_id);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* Perform a 9x9 tiles circular search from the center of the town
|
|
|
|
* Perform a 9x9 tiles circular search from the center of the town
|
|
|
|
* in order to find a free tile to place a statue
|
|
|
|
* in order to find a free tile to place a statue
|
|
|
|
* @param t town to search in
|
|
|
|
* @param t town to search in
|
|
|
|
|
|
|
|
* @param flags Used to check if the statue must be built or not.
|
|
|
|
|
|
|
|
* @return Empty cost or an error.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
static void TownActionBuildStatue(Town *t)
|
|
|
|
static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TileIndex tile = t->xy;
|
|
|
|
TileIndex tile = t->xy;
|
|
|
|
|
|
|
|
if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) {
|
|
|
|
if (CircularTileSearch(&tile, 9, SearchTileForStatue, &t->index)) {
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town
|
|
|
|
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
|
|
|
|
|
|
MakeStatue(tile, _current_company, t->index);
|
|
|
|
|
|
|
|
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
|
|
|
|
|
|
|
|
MarkTileDirtyByTile(tile);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return_cmd_error(STR_ERROR_STATUE_NO_SUITABLE_PLACE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionFundBuildings(Town *t)
|
|
|
|
static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* Build next tick */
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
t->grow_counter = 1;
|
|
|
|
/* Build next tick */
|
|
|
|
/* If we were not already growing */
|
|
|
|
t->grow_counter = 1;
|
|
|
|
SetBit(t->flags, TOWN_IS_FUNDED);
|
|
|
|
/* If we were not already growing */
|
|
|
|
/* And grow for 3 months */
|
|
|
|
SetBit(t->flags, TOWN_IS_FUNDED);
|
|
|
|
t->fund_buildings_months = 3;
|
|
|
|
/* And grow for 3 months */
|
|
|
|
|
|
|
|
t->fund_buildings_months = 3;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionBuyRights(Town *t)
|
|
|
|
static CommandCost TownActionBuyRights(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
/* Check if it's allowed to by the rights */
|
|
|
|
/* Check if it's allowed to by the rights */
|
|
|
|
if (!_settings_game.economy.exclusive_rights) return;
|
|
|
|
if (!_settings_game.economy.exclusive_rights) return CMD_ERROR;
|
|
|
|
|
|
|
|
|
|
|
|
t->exclusive_counter = 12;
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
t->exclusivity = _current_company;
|
|
|
|
t->exclusive_counter = 12;
|
|
|
|
|
|
|
|
t->exclusivity = _current_company;
|
|
|
|
|
|
|
|
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 130, 17);
|
|
|
|
ModifyStationRatingAround(t->xy, _current_company, 130, 17);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void TownActionBribe(Town *t)
|
|
|
|
static CommandCost TownActionBribe(Town *t, DoCommandFlag flags)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (Chance16(1, 14)) {
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
/* set as unwanted for 6 months */
|
|
|
|
if (Chance16(1, 14)) {
|
|
|
|
t->unwanted[_current_company] = 6;
|
|
|
|
/* set as unwanted for 6 months */
|
|
|
|
|
|
|
|
t->unwanted[_current_company] = 6;
|
|
|
|
/* set all close by station ratings to 0 */
|
|
|
|
|
|
|
|
Station *st;
|
|
|
|
/* set all close by station ratings to 0 */
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
|
|
Station *st;
|
|
|
|
if (st->town == t && st->owner == _current_company) {
|
|
|
|
FOR_ALL_STATIONS(st) {
|
|
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) st->goods[i].rating = 0;
|
|
|
|
if (st->town == t && st->owner == _current_company) {
|
|
|
|
|
|
|
|
for (CargoID i = 0; i < NUM_CARGO; i++) st->goods[i].rating = 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* only show errormessage to the executing player. All errors are handled command.c
|
|
|
|
/* only show errormessage to the executing player. All errors are handled command.c
|
|
|
|
* but this is special, because it can only 'fail' on a DC_EXEC */
|
|
|
|
* but this is special, because it can only 'fail' on a DC_EXEC */
|
|
|
|
if (IsLocalCompany()) ShowErrorMessage(STR_ERROR_BRIBE_FAILED, STR_ERROR_BRIBE_FAILED_2, WL_INFO);
|
|
|
|
if (IsLocalCompany()) ShowErrorMessage(STR_ERROR_BRIBE_FAILED, STR_ERROR_BRIBE_FAILED_2, WL_INFO);
|
|
|
|
|
|
|
|
|
|
|
|
/* decrease by a lot!
|
|
|
|
/* decrease by a lot!
|
|
|
|
* ChangeTownRating is only for stuff in demolishing. Bribe failure should
|
|
|
|
* ChangeTownRating is only for stuff in demolishing. Bribe failure should
|
|
|
|
* be independent of any cheat settings
|
|
|
|
* be independent of any cheat settings
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
if (t->ratings[_current_company] > RATING_BRIBE_DOWN_TO) {
|
|
|
|
if (t->ratings[_current_company] > RATING_BRIBE_DOWN_TO) {
|
|
|
|
t->ratings[_current_company] = RATING_BRIBE_DOWN_TO;
|
|
|
|
t->ratings[_current_company] = RATING_BRIBE_DOWN_TO;
|
|
|
|
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
|
|
|
|
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM, DC_EXEC);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
|
|
|
|
ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM, DC_EXEC);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
typedef void TownActionProc(Town *t);
|
|
|
|
typedef CommandCost TownActionProc(Town *t, DoCommandFlag flags);
|
|
|
|
static TownActionProc * const _town_action_proc[] = {
|
|
|
|
static TownActionProc * const _town_action_proc[] = {
|
|
|
|
TownActionAdvertiseSmall,
|
|
|
|
TownActionAdvertiseSmall,
|
|
|
|
TownActionAdvertiseMedium,
|
|
|
|
TownActionAdvertiseMedium,
|
|
|
@ -2547,8 +2567,10 @@ CommandCost CmdDoTownAction(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
|
|
|
|
|
|
|
|
|
|
|
CommandCost cost(EXPENSES_OTHER, _price[PR_TOWN_ACTION] * _town_action_costs[p2] >> 8);
|
|
|
|
CommandCost cost(EXPENSES_OTHER, _price[PR_TOWN_ACTION] * _town_action_costs[p2] >> 8);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CommandCost ret = _town_action_proc[p2](t, flags);
|
|
|
|
|
|
|
|
if (ret.Failed()) return ret;
|
|
|
|
|
|
|
|
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
|
_town_action_proc[p2](t);
|
|
|
|
|
|
|
|
SetWindowDirty(WC_TOWN_AUTHORITY, p1);
|
|
|
|
SetWindowDirty(WC_TOWN_AUTHORITY, p1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|