ZoomLevelsprite_zoom_min;///< maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead of scaling a lower resolution sprite
ZoomLevelsprite_zoom_min;///< maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead of scaling a lower resolution sprite
byte autosave;///< how often should we do autosaves?
std::chrono::minutesautosave_interval;///< how often should we do autosaves?
boolthreaded_saves;///< should we do threaded saves?
boolthreaded_saves;///< should we do threaded saves?
boolkeep_all_autosave;///< name the autosave in a different way
boolkeep_all_autosave;///< name the autosave in a different way
boolautosave_on_exit;///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
boolautosave_on_exit;///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"