@ -1619,6 +1619,21 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
i - > last_month_production [ 1 ] = i - > production_rate [ 1 ] * 8 ;
i - > founder = founder ;
i - > construction_date = _date ;
i - > construction_type = ( _game_mode = = GM_EDITOR ) ? ICT_SCENARIO_EDITOR :
( _generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY ) ;
/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
* 0 = created prior of newindustries
* else , chosen layout + 1 */
i - > selected_layout = layout + 1 ;
if ( ! _generating_world ) i - > last_month_production [ 0 ] = i - > last_month_production [ 1 ] = 0 ;
i - > prod_level = PRODLEVEL_DEFAULT ;
/* Call callbacks after the regular fields got initialised. */
if ( HasBit ( indspec - > callback_mask , CBM_IND_DECIDE_COLOUR ) ) {
uint16 res = GetIndustryCallback ( CBID_INDUSTRY_DECIDE_COLOUR , 0 , 0 , i , type , INVALID_TILE ) ;
if ( res ! = CALLBACK_FAILED ) i - > random_colour = GB ( res , 0 , 4 ) ;
@ -1642,18 +1657,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
}
}
i - > construction_date = _date ;
i - > construction_type = ( _game_mode = = GM_EDITOR ) ? ICT_SCENARIO_EDITOR :
( _generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY ) ;
/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
* 0 = created prior of newindustries
* else , chosen layout + 1 */
i - > selected_layout = layout + 1 ;
if ( ! _generating_world ) i - > last_month_production [ 0 ] = i - > last_month_production [ 1 ] = 0 ;
i - > prod_level = PRODLEVEL_DEFAULT ;
/* Plant the tiles */
do {
TileIndex cur_tile = tile + ToTileIndexDiff ( it - > ti ) ;