From 4daad7f34840bcec2a568eb54149286c7f68c892 Mon Sep 17 00:00:00 2001 From: Tyler Trahan Date: Fri, 21 Oct 2022 07:44:41 -0600 Subject: [PATCH] Change: Don't make wide rivers using original landscape generator --- src/landscape.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/landscape.cpp b/src/landscape.cpp index 3c7ea3a1b9..910f647c46 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1273,8 +1273,10 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current) } } - /* If the river is a main river, go back along the path to widen it. */ - if (data->main_river) { + /* If the river is a main river, go back along the path to widen it. + * Don't make wide rivers if we're using the original landscape generator. + */ + if (_settings_game.game_creation.land_generator != LG_ORIGINAL && data->main_river) { const uint long_river_length = _settings_game.game_creation.min_river_length * 4; uint current_river_length; uint radius;