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@ -91,8 +91,14 @@ struct GraphLegendWindow : Window {
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InvalidateWindowData(WC_COMPANY_VALUE, 0);
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InvalidateWindowData(WC_COMPANY_VALUE, 0);
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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{
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if (!gui_scope) return;
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if (Company::IsValidID(data)) return;
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if (Company::IsValidID(data)) return;
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SetBit(_legend_excluded_companies, data);
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SetBit(_legend_excluded_companies, data);
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@ -543,8 +549,14 @@ public:
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this->UpdateStatistics(false);
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this->UpdateStatistics(false);
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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{
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if (!gui_scope) return;
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this->UpdateStatistics(true);
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this->UpdateStatistics(true);
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}
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}
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@ -1013,8 +1025,14 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
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/* Override default OnTick */
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/* Override default OnTick */
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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{
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if (!gui_scope) return;
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this->OnHundredthTick();
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this->OnHundredthTick();
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}
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}
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@ -1247,8 +1265,14 @@ public:
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}
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}
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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{
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if (!gui_scope) return;
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if (data == 0) {
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if (data == 0) {
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this->companies.ForceRebuild();
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this->companies.ForceRebuild();
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} else {
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} else {
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@ -1488,11 +1512,13 @@ struct PerformanceRatingDetailWindow : Window {
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}
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}
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/**
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/**
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* Invalidate the data of this window.
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* Some data on this window has become invalid.
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* @param data the company ID of the company that is going to be removed
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* @param data the company ID of the company that is going to be removed
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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*/
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virtual void OnInvalidateData(int data)
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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{
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if (!gui_scope) return;
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/* Disable the companies who are not active */
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/* Disable the companies who are not active */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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this->SetWidgetDisabledState(i + PRW_COMPANY_FIRST, !Company::IsValidID(i));
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this->SetWidgetDisabledState(i + PRW_COMPANY_FIRST, !Company::IsValidID(i));
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